To those who have tried Project CARS, are the physics similar, better or worse than Assetto Corsa's? Because I saw some in-game videos for Project CARS, the physics don't seem as real as in the trailer. Thanks!
I'm all for 3D crowds but, not at the cost of more important things such as physics or smooth FPS/gameplay. Once we get past the initial discovery stage of any new title and are involved in some intense racing, the crowds tend to blend in with the overall track scene IMO. Having said that, the option to switch on/off 3D characters would be nice too. In the end, it is one of those features that has questionable return on investment of resources.I would disagree on this. 3D crowds are of course not that important, as proper handling and physics, but its not that they are not important at all. Fortunately there is one sim game that has animated 3d crowd (Race Room Racing Experience) and I have to say that I love it and it keeps me visually immersed far more, then Assetto Corsa, in which I'm getting impression that I'm racing on a track that has been frozen in time somehow. there's absolutely no movement around the track and it makes the game feel very unnatural at low speed. On the other hand in R3E when I'm passing tribune with 3D people waving flags (actually flags waves themselves somehow , taking pictures (no matter if they use flashes in their cameras in daylight) or just MOVING their hands and heads it just makes it so much more natural and convincing. Movement around the track is what I've been missing all the time racing in rF1 and other titles and for me this is important and necessary feature of the simracing game in 2014 and is one of the reasons (not only one, the other would be sound and FFB) that I'm spending much more of my racing time in R3E than in Assetto Corsa. The tracks in R3E are just spectacular and for me the best of all simracing games that I've played, and 3d crowd is one of the reasons. If Project CARS would not have it I would be very dissapointed.
The command line option -skipcrowds gets rid of all the crowds and gives a bit of fps boost.
I've just been trying the Formula Gulf in pCars, been about 4 months since I last fired up this game. I chose the Gulf because it's the closest to the Formula Abarth in AC which I've been driving a lot recently.
Adjusted the tyre force so FFB wouldn't clip and made some setup changes for Spa to get close to my Abarth time.
It's good but not as satisfying as the Abarth to drive. You get really nice FFB feelings in AC like when the rear end is getting loose and when you go round a corner on the slip angle of the tyres etc. (I use a CSW v1).
I know the FFB in pCars is being worked on at the moment, if they can get some of this FFB feel in, it will be every bit as good as AC.
Two of the kerbs at Spa (pCars) were doing strange things to the FFB which meant I couldn't use them. The AC Spa is the superior track (better elevations and kerbs) no doubt because it's laser scanned but pCars has laser scanned Brands Hatch which is fab .
I think that last part (Warning) is taken a bit out of context but, the overall message definitely applies in the current builds.Just a quick note on where FFB is at present, from the WMD forum today
"Unfortunately, by that definition of beta, which is a good definition, the FFB is /not/ in beta,
because the GUI exposure is a feature, is not there yet in a usable way, so FFB is not feature complete.
We are in a rough FFB window at the moment.
The new GUI exposure is in enough to intercept tweakers,
but not in enough to really dial anything completely."
"FACT: pCARS FFB is under "heavy construction" right now.
YOU'VE BEEN WARNED."
There's still a bug in there where the AI are hitting the brakes on the straight for no reason, but outside of that, that's about the best PCars AI I've seen. No first lap catastrophe either which is welcome news. They are definitely making progress in that department.pCars B843 AI Race
Couldn't do 2 videos in one post
...that's about the best PCars AI I've seen.
When you can get a complete experience in AC