Next Experience Release? / Which Experience you wish to see next?

Óscar Melero

Foxtochop
What's next after DTM Experience 2014 and ADAC GT Masters 2014? WTCC Experience? Maybe a Mini based Experience?

Also, which Experience would you all like to see? Not car pack, I mean a Experience, a complete R3E based game, which is clearly a more solid product. Not poll, just say what you would like to see as a Experience.

I think I want to see a European F3 Experience or a Indycar one.
 
What do you mean?
Both DTMs and GT Masters used all the tracks from the respective years, but I dont think you mean that.

I think that's exactly what he meant. An "Experience" has the full seasons worth of tracks.


The Pirelli World Challenge http://www.world-challenge.com/

Now its full on GT3 (and GT4) rules, same cars as the ADAC series (with a hint of Cadillac) and a crop of American tracks. Something new to hook more American interest.

As much as I love the PWC, we already have plenty of GT3 style cars in this game. We really need something different to add some freshness. Although "vintage" GT cars would be very welcome. :thumbsup:
 
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The Pirelli World Challenge http://www.world-challenge.com/

Now its full on GT3 (and GT4) rules, same cars as the ADAC series (with a hint of Cadillac) and a crop of American tracks. Something new to hook more American interest.

To me, this would be ideal for the current format of the game. As stated elsewhere, I hope they focus on something like GTs and Touring rather than be a jack of all trades, and PWC wouldn't need much in the way of additional programming.

Without the Lambo, Ferrari, Bentley and Astons though, it could be a bit problematic to put together a full field.
 
As stated elsewhere, I hope they focus on something like GTs and Touring rather than be a jack of all trades, and PWC wouldn't need much in the way of additional programming.

I don't think this would be a wise business move. There are many more things to race than GT cars and if people have to go elsewhere to race them, that's not good for S3/R3E. Ideally, they'd provide enough variety that players never have to visit another game to get their racing fix (from a business point of view). I'm sure there are lots of us that want to race open wheel cars, rally cars, vintage cars, muscle cars, etc. and if we have to go to another game to race them (and it's likely said game would also have TC/GT3 cars) then we wouldn't have as much reason to fire up R3E or give them money for more content.

As I said before, we already have plenty of touring cars in R3E (at least 4 or 5 different classes of GT3 style cars) so it's time for them to branch out and give us something a little different to keep our interest strong. (And this is coming from a big PWC fan). :thumbsup:
 
Totally agree. We need something diferent. All GT cars in R3E are amazing and so fun to drive. But what about LMP1, for example? What about openwheelers (Indycar, European F3, Formel BMW...)?

Personally, I would buy Indycar Experience AND Formel BMW Experience if they make an appereance.
 
I would like to see updated cockpit/interior models for all GT3 cars. They're way behind the AC ones and is a big let down for me. Not talking about graphics, eye candy stuff, but like the way the DashMeter and LED lights look for example, feels very old. Even the dashmeter on GSCE or Copa Petrobras de Marcas looks better.
 
I would like to see updated cockpit/interior models for all GT3 cars. They're way behind the AC ones and is a big let down for me. Not talking about graphics, eye candy stuff, but like the way the DashMeter and LED lights look for example, feels very old. Even the dashmeter on GSCE or Copa Petrobras de Marcas looks better.

I use SinSpeed on my old iPhone, I can't even see any of those things on my in-cockpit view. :thumbsup:
 
I don't think this would be a wise business move. There are many more things to race than GT cars and if people have to go elsewhere to race them, that's not good for S3/R3E.

Totally agree.

Personally, I would buy Indycar Experience AND Formel BMW Experience if they make an appereance.

And that's the problem for the guys making these games, because I certainly wouldn't buy those.

The concentration of real series that I have an interest in is one of the key selling points to me, because it's what the 'rival' games don't have. PCARS will have an Indy 'experience' next year, as does RFactor2, but both of those are lacking the concentration that I find appealing here and I fear neither will be done as well as S3 have done DTM and GTM.

PCARS has everything from Go Karts to Formula 1 cars and some of them are good and some of them are less so. They have the Le Mans 24 Hours license, but only one car that ran in the last edition of the race for launch (the Oreca 03, not even the 'R' version), which makes me a little sad.

I'm personally interested in touring and GT Cars; I want to see the best simulator possible for these, as GTR2 and Race07 were, rather than a jack of all trades but master of none. I keep seeing calls for rallying on PCARS' forum and wondering why people can't be happy that the developers are focusing their abilities and resources to make the best track simulator for them.

I'd be interested in PWC, WTCC, Aussie V8s, TC3 series, pre-94 DTM and ETCC, any national or international GT3 and GT4 series and cars (I dream of a Conti Challenge Experience!), regional touring car series, GTE cars and probably prototypes too, as well as historic versions of these (DRM 76....mmmm), but open wheelers, karts, off road, trucks, stock cars etc are a different type of racing and would require significant physics and AI changes that I fear will have a negative impact on other areas of the game that could be developed further with time, as I feel it has with PCARS and others. If this same time were spent improving what we have, to me that would be ideal.

I'm not trying to pick a fight, and I think that your viewpoint is every bit as valid as mine, we're both presenting our personal agendas, and that's what the guys at S3 who have to make the decisions have to deal with (that's not dissimilar to my day job either!) and I don't envy their position at all.

Being a niche product with a speciality is nothing to be ashamed of though; the two best games I have ever bought have been GPL and GTR2 and each has specialised in a particular form of racing and has absolutely nailed it. However, my eyes have been opened to commercial realities by following the PCARS development and seeing what is valuable to the vast numbers of people whose background is vastly different to mine and is more the Forza/Gran Turismo crowd rather than those who were addicted to NASCAR 4 and Sportscar GT years ago, where vastly different vehicles, settings, modes and music genres seem to entice more in.

Either way, I've content I'm happy with and grateful for and if more becomes available in that bracket then my wallet is open. It's definitely one positive to the modular pricing model in R3E; by buying AC or PCARS, I support the development of street cars and point-to-point circuits that took 4x as much time as regular tracks whereas in R3E I'm only shelling out for the pieces of the jigsaw that I'll enjoy.

Sorry, I rambled for longer than I meant to then!
 
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If I saw a game that was only a GT3 simulator, no matter how great it is I'd likely pass on it because pretty much every racing game right now features various flavors of GT3 cars (as well as a lot of other racing option). By limiting myself to only one kind of racing I'd probably get bored with it rather quickly and go give my money to another game. Having a diverse range of racing options means the game appeals to more people and that means more money in the devs pocket to further improve the game. R3E has a nice variety now, but it is a little pigeonholed to just a few styles of racing and Euro-centric tracks. I agree that they don't need to try to cover every range of racing available, but they also don't need to limit themselves to just a couple flavors either because they'd be greatly limiting their future income/potential.

But that's just my opinion, we all want different things. Personally, I'd like to have one sim that I can do several different kinds of racing with instead of having to float between sims and adapt to different kinds of FFB, visuals, settings, etc. I have the SimBin bundle from Steam and there's just about every kind of racing you can imagine in there and everyone seems to think SimBin did a great job on all of it, so I have confidence that they know what they're doing and will do it properly.
 
While it would be nice to have one sim, have multiple kinds under one common "control feeling"... s3s is not what simbin used to be, they are more resource limited than in past, especially compared to pCars and AC. So not sure we can expect that much variety again, hence I think Rodger's point on focus is valid, if you do something particularly well, it can give you the edge. You become known for it. One needs a few competences to "bank on", if the money is spent on diversification early like the competition does, it also gives greater angle of attack, you are "yet another" racing game/sim that tries to do accomplish everything.
It doesn't mean it stays like that forever, in the long run, one has to offer more for sure. At the moment I do think s3s or raceroom do follow that strategy (past and present touring / gt cars, kwsuspensions is racerooms owner)
 
Being diverse doesn't mean you have to try to offer everything. But I agree that the foundation needs to be solid before it grows too big. That seems to be the strategy their following, offering cars that for the most part are similar to each other so what they learn from one they can easily apply to another and improve everything at once. It seems (to me) like their foundation is pretty solid and heading in the right direction, though they still have a ways to go. Introducing other kinds of racing/cars at this point could be a detriment to that foundation and cause distraction, but looking at the history of their past game(s) I think by RaceRoom'17 we could start seeing some real variety. :thumbsup:

(But they already have a solid foundation to build a great rally experience on right now. Just sayin! :D)
 
From a purely selfish perspective I'm more than happy that R3E is predominantly focused on GT and touring content as it's these forms of racing that I'm most passionate about. I feel there is plenty to explore within these types of tin-top racing while still offering variety. Classic GT/touring is a proven winner as DTM '92 and past Simbin titles have shown, so that's a rich vein to tap into maybe.

Of course, diversification into open-wheelers and endurance content would be good for the product but Simbin built their brand and reputation on very good GT and touring products so it's understandable that they would stick to what has worked well in the past.
 
I believe SimBin`s entire output was GT based, hence GTR1 & 2, GT Legends and, er, Race 07. They were good at representing GT cars, so presumably that`s where S3 will focus.
 
Having a focus makes sense on one side (being the best at it as all resources are rowing in the same direction). However, you can get more value out of tracks purchased if you have more types of cars to use with them.

I think you can accomplish both if you go in certain directions. For example, a whole experience based on the Tudor series would:

* bring in more American buyers
* add more American tracks (which are lacking)
* add multi-class racing
* add prototypes (P1 closed cockpit and P2 open cockpit)

This shouldn't take much more effort considering we already have a good smattering of GT3 cars and the Daytona prototypes.

On a side note: I agree with a poster above, I'd like to see some cockpit graphical/LED improvements.
 

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