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Discussion in 'Assetto Corsa' started by Paul Jeffrey, Jan 8, 2017.
I guess he likes to downgrade from a McLaren 675LT to a mp4-12c.
I do like laserscanned tracks, I also am a quite frequent Iracing user and there they have only laserscanned tracks. However, I also like the tracks available in Rfactor 2 (I love Mills and Toban for example) , Raceroom, Automobilista. For me it is all about a believable replica. Is the road feel believable? Does the track sourrounding not look fake or false? Is the track flow accurate?That’s what counts for me. All the screaming and whining about Zandvoort for Assetto Corsa not being laserscanned is a shame. I bet 99% of the guys who do so couldn’t tell a difference between laserscanned and not if they didn’t know. But today laserscanned is a buzzword in the sim-racing-community and all that counts. Not laserscanned? Not true, not the real deal.
Just look at Virginia International Raceway, Bridgehampton or Riverside (and many more). They’re f***ing awesome. I don’t think one second about them not being laserscanned while driving – because they’re just fine and bring the immersion.
as long as the tracks, laser scanned or not, have some uneven roads to feel and biggest criteria is to have smooth elevation, not like these flat surfaces that connects to the next flat surface and so on...
Not a good comparison haha
DLCs are not for free, so what's the problem with licensing? I don't think they have to beg for licensing and could get enough licences for free. And always people moaning about decisions, but Zandvoort is now online more popular than other laserscanned tracks and i think close to 99% of all people don't give a damn if the track is fun to drive.
And i don't say to aboard laserscanning, iconic tracks like Sebring, Bathurst & co. should be laserscanned, but who cares if some less known tracks are not laserscanned, but accurate enough?
And a sim-title with so little track-content not including mods will not hold up attention on consoles. One to two tracks a year is just not enough IMO.
If track-modders could earn some money and get motivated to do more and better, why not? Tracks like Cadwell Park in the AMS-Brit-Pack are more accurate than the so-called laserscanned track in pCars and Imola as well. The track today looks far more like in Automobilista than AC and Kunos have enough laserscanned data to make every tarmac to feel and look laserscanned.
Except Zandvoort was given as free DLC, so they got paid nothing for it.
All easier said than done...
First off, last time I looked Assetto Corsa had quite a few free content updates so far and as part of that the non-laserscanned Circuit Zandvoort and partly scanned historic tracks were free updates. You'd assume they'd do that the same with mod tracks. Buying that content you mentioned from the mod creators and licensing the tracks is however still a cost regardless.
And I don't think people would be that happy about selling mods from official side without some major improvements over the free version, so they need to be reworked. So they need to do research, fly down to the tracks and take photos at least. At the end of the day a laserscan is the better solution, more accurate in all regards, less room for mistakes and helpful for quickly building out tracks without starting from scratch.
Trackside objects is the most work according to iRacing and they often have been made already. Kunos is working with modders and they making cars and likely parts of tracks. When i see how many tracks Reiza can do with very accurate results even when comparing it to laserscanned-tracks and how little content is coming to AC (boring Laguna Secca somewhere in 2017 as the first North-American track at all), it seems that laser-scanning from the scratch and building a track with nothing but many points (90% get deleted, probably many more), just takes ages to get anywhere near the content iRacing had years ago.
And when i see what sloppy physics-bugs can be found in the Porsche-Packs like this one. They are fixing one by one, but they could fix little accuracy-problems in ready-made tracks as well in a much shorter time.
It's not that we're saying "non laser scanned = crap", it's that Kunos' marketing promised all tracks would be laser scanned. This was one of their marketing points to be held over their competitors. That promise is obviously not holding up in practice. They have released so few tracks overall that any fantasy or non-laser scanned tracks released now represent a significantly growing percentage of the total.
Just because you think that doesn't make it fact.
The placement of the wing alone in the developer tells you little about if the aero data is accurate or not.
i'm sure you know that.
So much talk... So little racing...
Welcome to the sim-racing community in the 21st century.
My sandcastle is nicer than yours. And give me back my shovel!
Burn infidel! Just kidding.
I'm just amazed by the level of politness and clean talking on this conversation. Well while you guys are it, I'm going to get myself a popsicle and soda because this is good to watch.
If you could give it away, that would be done in an instant.
Just did an AI-race on VIR and that's more fun than Laguna already, but not in the game especially for console-users. The lap times i did with about a dozen cars are more or less (<1%) the same than in real life. Got re-paved in 2013 and making no sense for me to scan little crackles likely ironed out at the end for performance-reasons. VIR is a must-have like Bathurst, Sebring, Road America, Watkins Glen, Road Atlanta, Sonoma Raceway, Oulton-, Donington-, Cadwell-Park, Hockenheim Ring, Portamio and so on. I can do the math how long it would talk to get just a few ones with the current pace in development.
I agree that VIR is a very fun track. To me it is the perfect match for Assetto Corsa, because it is very enjoyable both with road cars and race cars, with all those different layouts. I'd love it if it became official. Still, we're lucky to have this great mod.
No, but common sense can help a bit. Race-tracks often suffer from financial problems and promotion for free is better than nothing. Kunos has always more options than they have, so why paying money for a win-win-situation? Certainly you don't get Le Mans or Sebring for free, but i don't think Oulton Park or Imola is expensive, when Reiza can get it. And it's not only promotion. It's a nice feature for drivers to learn the track at home before getting real. Formula E / Visa just paid millions to get more attention from sim-racers.
There are even more layouts than you might think. Somewhere beneath a bridge you can drive out on the public roads and even on the kart-track somewhere around And i think it´s one of the toughest tracks like Nordschleife and Bathurst, certainly in North-America. Watched a GT3-race on Youtube and lots of grass-collecting offroad-action
most of those tracks are in Project Cars, what are the odds!