Working on my own cockpit and Tcam mods...
Which is better? Look to apex (yaw camera angle) that is dependant on steering input or Look to apex based on cornering forces?
Alot of cockpit cams use the cornering forces. You can then actually see, or feel, the grip loss from tyre slip because as your cornering forces reduce, so does the yaw angle. In Tcams people seem to set it to look at the apex only through steering. This can be quite erratic but I also like this? Though it doesn't give any additional information to the driver about an impending spin.
Eg. In a high speed right hand corner I deliberately lose control causing the car to spin and watch the replay... In cockpit cam, as the car turns right and the view looks at the apex to the right, and as the rear end slides out, I add opposite lock but the view still looks right because the car is now starting to spin clockwise. If i watch the same clip in Tcam mode, it looks the same until I add opposite lock, at which point it looks left but the car is still spinning right.
What do people prefer, has anyone noticed the difference? To test, up the cornering forces in a head cam, and up the pitch in a Tcam view, but I suspect you can also alter view based on cornering force in a Tcam too.
Which is better? Look to apex (yaw camera angle) that is dependant on steering input or Look to apex based on cornering forces?
Alot of cockpit cams use the cornering forces. You can then actually see, or feel, the grip loss from tyre slip because as your cornering forces reduce, so does the yaw angle. In Tcams people seem to set it to look at the apex only through steering. This can be quite erratic but I also like this? Though it doesn't give any additional information to the driver about an impending spin.
Eg. In a high speed right hand corner I deliberately lose control causing the car to spin and watch the replay... In cockpit cam, as the car turns right and the view looks at the apex to the right, and as the rear end slides out, I add opposite lock but the view still looks right because the car is now starting to spin clockwise. If i watch the same clip in Tcam mode, it looks the same until I add opposite lock, at which point it looks left but the car is still spinning right.
What do people prefer, has anyone noticed the difference? To test, up the cornering forces in a head cam, and up the pitch in a Tcam view, but I suspect you can also alter view based on cornering force in a Tcam too.