Question regarding opening car models in Maya, or 3ds max.
Hi guys, anybody knows how to get it done? So far, -- here's my progress and limitations.
I use 3dSimEd to open the pssg, export as .3ds for 3ds max, and Collade DAE for Maya (as Maya doesn't accept .3ds). However when I open the files in respective programs, there seems to be extra 3d objects of cars. The textures are half-missing, half-present. And I don't know how to proceed further. Anybody has tips? Successes? Expertise? Please kindly help.
My objective is to showcase the mod of car liveries I've made in the 3D programs, in order to make a beautiful presentation gallery.
Many thanks.
Update: I was also able to import from 3dSimEd to Zmodeler (as Race format, but Zmodeler but similar issues as above programs).