Like the sound of it. Reminds me of both Omer's and Tapio's games, which I miss dearly. Would be good if you could post a more detailed concept (rules etc.) here in this thread, so that we can get a better idea of it.
Well i was thinking of very common rules :
First you choose your Team. Then maybe for the first Season you won't choose your pilots but get the real ones from the year I'll pick. Same for Teams, at the beginning we should start with the real ones then it can evolved.
Finally you choose your main Sponsor "type" (like GP4 Simu) :
Win the race 500
Reach Podium 450
Both Pilots Top5 450
Reach Top5 400
Both Top10 400
Reach Top 10 350
Both Top16 350
Reach Top 16 300
No DNF 300
The First 4 races of the season begin. Then 1st season break.
Each team earns money if sponsorship deal is fulfilled and also extra money by position :
By Team rank after each race :
1st Team 250
2nd Team 200
3rd Team 150
4th Team 100
5th Team 50
By Pilot ranking for each pilot :
Victory 250
Podium 200
Top 5 150
Top 10 100
Top 15 50
With the amount of money you get you can purchase ugrade for your car. Three items which are not "realistic" but easy to manage :
Aerodynamic (Wich enhance the general pace of the car but more during Qualification)
Engine (Wich enhance the general pace of the car but more during Race)
Mechanics (Which enhance the reliability of the car during race)
The More points they have, the best it is for the car.
But the team also loose money with the wages of their pilots for each race and 50 for each Retired car.
Then we're up to go for the next 4 races and so on.
I'd like to do 16 races by season. So that there are only 3 breaks inside of each season.
About the pilots, i'd like to put real pilots. With their real skills. Each driver is different and have two stats capacities :
Driving Skills (which is basically the speed of the pilot)
Agression (which controls is behavior)
If a pilot have a big Agression Stat he'll be quicker but can crash his car more often.
If a pilot have a low Agression Stat, he'll certainly reach the end of the race but will be slower.