gauging interest in 'the not normal club'

A

Andrew Evans

  • Andrew Evans

ay oop... let me start by saying this has absolutely nothing to do with serious racing... so stop reading now if that's a turn off... :D

after rF got its backwards-racing thing on the other month, i figured i'd work on my long standing desire to port a couple of fun formats from my pgr2omgconsoleracer days... (didn't think there was really a place for this kinda thing before then)

not sure of the exact structure yet, but the test evening would include trying out the following three event types:

cat & mouse

peoples are split into/organize themselves into teams of 4 drivers... one person is the mouse (mini) the other three are cats (ccgt) in colour coded skins - eg. red team, green team etc...

take to the nords... mice are given a head start, ~45 secs, then the cats set off... first mouse to cross the finish is the winner... cats objective is to do everything possible to ensure their mouse wins... eg. taking out opposing teams mouse, cats... pushing their mouse along the straights... defending their mouse... etc... obviously damage is turned off...

last man standing

very short races - ~3 laps of something small (magny club etc)... everyone starts out in the same car (mini)... at the end of each race the last person is "eliminated"... this means, for the next race they change to something fast and heavy (ccgt)... eliminated peoples then aim to disrupt the race for the remaining drivers... field reduces until there's only 3 people left in a mini (the rest being in ccgt)... last race decides the finishing positions for that event... again, damage off...

destruction derby

similar vein to the stuff that happened in rF... except there's no race or rules to be bothering about... literally a fight to the death, until 1 person remains... am probably gonna knock up some quick/dirty/basic figure 8 track - called Boodschappies Arena :becky: - which can be developed if the format is worth repeating...

so, those are the basic ideas i've been thinking about... i'd like to try them before i do much else - and they'll probably evolve as/if we test them...

couple of other points:

am thinking this would/should support up to 16 participants...

teamspeak usage is mandatory - the whole idea is its a social experience (much like cold laps)... plus, info is easily and quickly conveyed via ts - and am guessing things will need to be explained...

cars aren't fixed on those above... but may well be those for the test...

am gonna stick a poll on here to find out if it's worth setting up (doing any more work on)... bear in mind it's public, so i can see who's voted... voting yes is as good as signing up - so don't do it unless you mean it...

uuuuh, that's about it... shout up if you've any comments etc... :tits:
 
Just had a wee mooch and the track is brilliant in terms of it's geometry, bumps and camber. You are a genius Mr E. :thumb: Love the bumblebee curves :) Buxton is slightly scary though.

Please consider making the hole drivable though. Would be so much fun waiting in there (if you ever got knocked in) to attack anyone else who came in :D

Oh and I managed 419mph in Fail Deep :D
 
Nice. Can i test? Oh, and one of the corners should be called "Oh sh*t, is that a deer?" corner OR "Oh sh*t, is that a hole...?" corner ;-)

EDIT: Looking at the track, there is going to be some epic fun for all three of the proposed races, can't wait :D
 
We used to race mini stox on rFactor, we used the 1/4 / 1/8 mile ovals and ran 20 laps no rules, did it on 4/5 tracks on friday nights, great fun, specially with cars having to stay in the road when damaged.
 
ay oop... let me start by saying this has absolutely nothing to do with serious racing... so stop reading now if that's a turn off... :D

after rF got its backwards-racing thing on the other month, i figured i'd work on my long standing desire to port a couple of fun formats from my pgr2omgconsoleracer days... (didn't think there was really a place for this kinda thing before then)

not sure of the exact structure yet, but the test evening would include trying out the following three event types:

cat & mouse

peoples are split into/organize themselves into teams of 4 drivers... one person is the mouse (mini) the other three are cats (ccgt) in colour coded skins - eg. red team, green team etc...

take to the nords... mice are given a head start, ~45 secs, then the cats set off... first mouse to cross the finish is the winner... cats objective is to do everything possible to ensure their mouse wins... eg. taking out opposing teams mouse, cats... pushing their mouse along the straights... defending their mouse... etc... obviously damage is turned off...

last man standing

very short races - ~3 laps of something small (magny club etc)... everyone starts out in the same car (mini)... at the end of each race the last person is "eliminated"... this means, for the next race they change to something fast and heavy (ccgt)... eliminated peoples then aim to disrupt the race for the remaining drivers... field reduces until there's only 3 people left in a mini (the rest being in ccgt)... last race decides the finishing positions for that event... again, damage off...

destruction derby

similar vein to the stuff that happened in rF... except there's no race or rules to be bothering about... literally a fight to the death, until 1 person remains... am probably gonna knock up some quick/dirty/basic figure 8 track - called Boodschappies Arena :becky: - which can be developed if the format is worth repeating...

so, those are the basic ideas i've been thinking about... i'd like to try them before i do much else - and they'll probably evolve as/if we test them...

couple of other points:

am thinking this would/should support up to 16 participants...

teamspeak usage is mandatory - the whole idea is its a social experience (much like cold laps)... plus, info is easily and quickly conveyed via ts - and am guessing things will need to be explained...

cars aren't fixed on those above... but may well be those for the test...

am gonna stick a poll on here to find out if it's worth setting up (doing any more work on)... bear in mind it's public, so i can see who's voted... voting yes is as good as signing up - so don't do it unless you mean it...

uuuuh, that's about it... shout up if you've any comments etc... :tits:

lol

was this about 5-6 years ago Andrew?

if so i used to have be in with a group of british guys doing this in PGR2,was superb fun.

would definitely be in for this as long as i can make it,what with work commitments and stuff.

Dave
 
Might i suggest a cops and robbers type of race, just slightly different?

Back when i played TOCA 3, we would race the US muscle cars (the Pontiacs i believe) on the dirt oval (half a mile or so?). There were two teams of 4, each team had the same car just a different color (think red vs blue). The goal was the first team to have a member complete 10 laps won. Race was setup for 10 laps, full damage, no rules...

Basically, after a lap or so, whoevre had the least amount of damage would go on and become the lead car, the other three would turn around and go backwards, trying to take out the other teams' lead guy. It was mathem but it was a blast. With the headsets my teammates woudl call out "You go low, i'll go high" only to see my teammate go low because an opposing team was down there trying to hit me. Evasive manuevers for the win :D.

In this case, with so many people, i'd suggest either 2 teams of 12 or 6 teams of 4. Again, just a suggestion, no idea if anyone is interested. The only problem is retirements. Is there a way to have damage affect the car's handing/performance but not to crashout completely?
 

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