gauging interest in 'the not normal club'

A

Andrew Evans

  • Andrew Evans

ay oop... let me start by saying this has absolutely nothing to do with serious racing... so stop reading now if that's a turn off... :D

after rF got its backwards-racing thing on the other month, i figured i'd work on my long standing desire to port a couple of fun formats from my pgr2omgconsoleracer days... (didn't think there was really a place for this kinda thing before then)

not sure of the exact structure yet, but the test evening would include trying out the following three event types:

cat & mouse

peoples are split into/organize themselves into teams of 4 drivers... one person is the mouse (mini) the other three are cats (ccgt) in colour coded skins - eg. red team, green team etc...

take to the nords... mice are given a head start, ~45 secs, then the cats set off... first mouse to cross the finish is the winner... cats objective is to do everything possible to ensure their mouse wins... eg. taking out opposing teams mouse, cats... pushing their mouse along the straights... defending their mouse... etc... obviously damage is turned off...

last man standing

very short races - ~3 laps of something small (magny club etc)... everyone starts out in the same car (mini)... at the end of each race the last person is "eliminated"... this means, for the next race they change to something fast and heavy (ccgt)... eliminated peoples then aim to disrupt the race for the remaining drivers... field reduces until there's only 3 people left in a mini (the rest being in ccgt)... last race decides the finishing positions for that event... again, damage off...

destruction derby

similar vein to the stuff that happened in rF... except there's no race or rules to be bothering about... literally a fight to the death, until 1 person remains... am probably gonna knock up some quick/dirty/basic figure 8 track - called Boodschappies Arena :becky: - which can be developed if the format is worth repeating...

so, those are the basic ideas i've been thinking about... i'd like to try them before i do much else - and they'll probably evolve as/if we test them...

couple of other points:

am thinking this would/should support up to 16 participants...

teamspeak usage is mandatory - the whole idea is its a social experience (much like cold laps)... plus, info is easily and quickly conveyed via ts - and am guessing things will need to be explained...

cars aren't fixed on those above... but may well be those for the test...

am gonna stick a poll on here to find out if it's worth setting up (doing any more work on)... bear in mind it's public, so i can see who's voted... voting yes is as good as signing up - so don't do it unless you mean it...

uuuuh, that's about it... shout up if you've any comments etc... :tits:
 
  • Andrew Evans

well, about 7 of us had a play around with the latest build on friday night and i can tell ya that an all out destruction derby is pretty boring after 2 minutes... will make modifications to try it as a dd race next time... but if that's no fun either then the dd format doesn't have much of a future... (and so neither does the track)
 
well, about 7 of us had a play around with the latest build on friday night and i can tell ya that an all out destruction derby is pretty boring after 2 minutes... will make modifications to try it as a dd race next time... but if that's no fun either then the dd format doesn't have much of a future... (and so neither does the track)
Have you thought about splitting the track at the crossing and going around just one of the ovals? Judging from the size, one oval should make for more fun due to the smaller size.

What is the actual size of the track?
 
  • Andrew Evans

yea, the layout and length are sound... it was just no fun once there were two or three cars limping around not able to take each other out....

hopefully with a race thrown in (still no rules) it'll be cool... we'll see on friday... i need to go make a pit lane someplace.... :D
 
ay oop... let me start by saying this has absolutely nothing to do with serious racing... so stop reading now if that's a turn off... :D

after rF got its backwards-racing thing on the other month, i figured i'd work on my long standing desire to port a couple of fun formats from my pgr2omgconsoleracer days... (didn't think there was really a place for this kinda thing before then)

not sure of the exact structure yet, but the test evening would include trying out the following three event types:

cat & mouse

peoples are split into/organize themselves into teams of 4 drivers... one person is the mouse (mini) the other three are cats (ccgt) in colour coded skins - eg. red team, green team etc...

take to the nords... mice are given a head start, ~45 secs, then the cats set off... first mouse to cross the finish is the winner... cats objective is to do everything possible to ensure their mouse wins... eg. taking out opposing teams mouse, cats... pushing their mouse along the straights... defending their mouse... etc... obviously damage is turned off...

last man standing

very short races - ~3 laps of something small (magny club etc)... everyone starts out in the same car (mini)... at the end of each race the last person is "eliminated"... this means, for the next race they change to something fast and heavy (ccgt)... eliminated peoples then aim to disrupt the race for the remaining drivers... field reduces until there's only 3 people left in a mini (the rest being in ccgt)... last race decides the finishing positions for that event... again, damage off...

destruction derby

similar vein to the stuff that happened in rF... except there's no race or rules to be bothering about... literally a fight to the death, until 1 person remains... am probably gonna knock up some quick/dirty/basic figure 8 track - called Boodschappies Arena :becky: - which can be developed if the format is worth repeating...

so, those are the basic ideas i've been thinking about... i'd like to try them before i do much else - and they'll probably evolve as/if we test them...

couple of other points:

am thinking this would/should support up to 16 participants...

teamspeak usage is mandatory - the whole idea is its a social experience (much like cold laps)... plus, info is easily and quickly conveyed via ts - and am guessing things will need to be explained...

cars aren't fixed on those above... but may well be those for the test...

am gonna stick a poll on here to find out if it's worth setting up (doing any more work on)... bear in mind it's public, so i can see who's voted... voting yes is as good as signing up - so don't do it unless you mean it...

uuuuh, that's about it... shout up if you've any comments etc... :tits:

I am absolutely for something different, for a change! I wish to be notified if some events of this sort happen. FInally something where tuned up setup and perfect racing line does not count (hence chance for me to have some fun).
Even regular destruction derby where last player alive wins is a good mode. Tracks can be created very fast, all we need is a ring (of death ^^ ) or a bowl, but some aditional obstacles in some variations are nice to have too. 8 track is fun to drive during DD as well.
 

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