Automobilista is now available on Steam Early Access

Renato Simioni

Reiza Studios
Automobilista Cars.jpg

AUTOMOBILISTA puts you in the driving seat of one of the most advanced racing simulators and delivers a uniquely diverse motorsports experience!

As the natural successor to Reiza Studios´ previous title - the highly regarded Stock Car Extreme, originally released in 2013 - AUTOMOBILISTA continues to simulate the premium Brazilian racing series such as Stock Car V8, Copa Petrobras de Marcas, Formula 3 Brasil and Mitsubishi Lancer Cup, now packing every car and every track from their respective 2015 championships.

Beyond the brazilian core, AUTOMOBILISTA is extensively complemented with one of the most diverse selections or racing vehicles you will find in a racing game: only in AUTOMOBILISTA will you be able to jump from a rental kart to a 800-HP F1 car; from drifting a Rallycross EvoX to jumping ramps in a Supertruck; from mastering the driving basics in a Formula Vee to managing a full 24h race in an endurance prototype; back and forth through historical and modern content featuring a sample of several decades of GP racing - all of this and much more within a few mouse clicks. Thoroughly researched and cohesively developed for maximum simulation accuracy, AUTOMOBILISTA captures the fun only motorsports in its various forms can provide.

In addition to the content already present in Stock Car Extreme - all of which comprehensively upgraded - AUTOMOBILISTA turns it up to a new level by adding all the new cars & tracks proposed in the SimRacing Bonanza crowdfunding campaign, new simulation features such as dynamic track conditions, advanced transmission and tire modelling, substantial upgrades to physics, graphics & audio, new game modes and much more!

Keep in mind the title is still an advanced beta and being released in Early Access - some bits and bobs still to add and improvements to be made. We´ll also be sharing more information as to how to get the best out of Automobilista as we progress through the week.

IMPORTANT EDIT:
Do not copy your player PLR, controller or config.ini from SCE or any previous title. Save yourself some trouble and start fully fresh.
 
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Have I missed something? Does the word DEFAULT here
"Reduced default mirror resolution marginally "
mean that the mirror res can be adjusted ? I run with mirrors off to help frame rate on my old graphics card. With SCE I used the download mod for low res mirrors but didn't think the same existed for AMS.

On a related note, I thought maybe using just one virtual (eg central) mirror might help but I can't make the central mirror work without the side ones also working .....which seems to be a daft feature !
 
Have I missed something? Does the word DEFAULT here
"Reduced default mirror resolution marginally "
mean that the mirror res can be adjusted ? I run with mirrors off to help frame rate on my old graphics card. With SCE I used the download mod for low res mirrors but didn't think the same existed for AMS.

On a related note, I thought maybe using just one virtual (eg central) mirror might help but I can't make the central mirror work without the side ones also working .....which seems to be a daft feature !
Yes you can. Some cars have a MIRROR.bmp file in their folder. Open with Paint and resize it. I use 2048x128 which is half of Reiza default size. If you drop this file into the Vehicle folder it will overwrite all mirros in all cars installed.
Reiza mirror is too big and takes too much fps I'm glad they reduced this. But adjusting this size should be something done inside the game menu.
 
On a related note, I thought maybe using just one virtual (eg central) mirror might help but I can't make the central mirror work without the side ones also working .....which seems to be a daft feature !

When in cockpit you can cycle through mirror options with the 3 key. There is an option with center virtual mirror only.
 
Haven't played this since a few days ago and also since the latest update. Fired it up tonight and now any vehicle (well the V10 and Super Truck that I tried) will now not leave the garage or pit stall and there is no audio except the gear change 'clunk'. Using a G27 and made sure to load the profile for a G27 (no shifter).
 
Damn! I love the sound of these cars.
These guys have put a lot of thought into this thing.
I can hear so much more audio samples...MGU, turbo, rumble strips...it's all there and properly done.
It feels like I'm actually going somewhere...fast.
How can the guys at Reiza get this and most other developers so blatantly overlook it.
 
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