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AMS Modding - Tracks (Work in progress)

Discussion in 'Automobilista Mods' started by Patrick Giranthon, Feb 22, 2016.

  1. fredmucelini

    fredmucelini

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    Any news?
     
    • Agree Agree x 8
  2. Heikki21

    Heikki21

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    Hi guys, sorry for no news. I havent worked on it for 2 month now, due to much much real life work :( Its at 93%...I will drop some of you guys a pm with a link of the recent test version ;)
     
    • Like Like x 13
  3. JorritVD

    JorritVD

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    No tracks are WIP anymore by @Patrick Giranthon ? Or is he helping Reiza with Hockenheim? Btw, someone know the Hockenheim RX track version comes as well?
     
  4. Gringo

    Gringo
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  5. Patrick Giranthon

    Patrick Giranthon
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    Working on hockenheim yes ;)

    Greg has started something he just posted. Will join him soon ;)
     
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  6. Lorencini

    Lorencini

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    PORTIMÃO BY PG CREW!!!!!
    HELL YEAH!!!!!
     
    Last edited: Apr 28, 2017
    • Like Like x 2
  7. JorritVD

    JorritVD

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    Thanks for the update guys :)
     
    • Agree Agree x 1
  8. zand

    zand

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    Portimão! Yes! Yes! :)
     
  9. Gringo

    Gringo
    Premium

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    test2b.jpg

    Adding missing curbs and correcting the sand traps / runoff to match the real deal a bit better.
     
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  10. Lorencini

    Lorencini

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    Please please don't make this track FPS-heavy! I'm having big problems racing at Okayama... even in Low Track Detail, my FPS drops down to 20 in second lap... I don't have any issues in any other PG crew tracks.

    Thanks for your time!
     
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  11. Gringo

    Gringo
    Premium

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    Okayama has about 1.5 million faces on Low detail it is more like 1.05 million... Imola has 1.9 million, Kansai has 2.6 million.

    Other PG tracks have a lot of poly too. So if Oka is a problem on your rig it is likely for another reason. Maybe all the moving trees is too much for your CPU/GPU (I am guessing).

    Check your PLR file and have a look at these flags. Oka's rearview detail is very high compared to other tracks.

    Rearview Cull="1" // Whether to cull objects in the rearview based on visgroups in the SCN file
    Rearview_Back_Clip="500.00000" // Back plane distance for mirror (0.0 = use default for scene).


    I am not sure how many faces this track will have in the end... but I would guess less than Oka.
     
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  12. Patrick Giranthon

    Patrick Giranthon
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    [​IMG]
     
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  13. Luckyluke76

    Luckyluke76

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    Wow Patrick, the Portimao tower is astonishing..............can't wait to put the wheels on track................:thumbsup:
     
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  14. Patrick Giranthon

    Patrick Giranthon
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    [​IMG]

    [​IMG]
     
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  15. Patrick Giranthon

    Patrick Giranthon
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    still some stuff to do, dont expect before one week or two ;)
     
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  16. alexSchmurtz

    alexSchmurtz
    SpeedyMite Racing Staff Premium

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    One week or two don't seems much! It will be good to have a new track from you! An add-on track I mean…;) Thank you! :thumbsup:
     
    • Agree Agree x 1
  17. Lorencini

    Lorencini

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    Problably AMS 1.4 release will be at the end of the month. So, according to your estimates, you would be releasing Portimão about same time. Nice timing to release a track, I would say :)

    Regards!
     
  18. Kobay

    Kobay

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    Oh my, Algarve is one of my favorite tracks! I'm very happy to see a high-quality version in AMS. Thanks!