• "I'm going to pee in your seat" - Jenson Button
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. If you have any questions, please don't hesitate to ask. There's no such thing as a stupid question.

Pacific Coast 0.824

California Highway 1 (Big Sur) - 23km coast road

  1. Phoenix77
    *** You're not permitted to upload these files anywhere else ***
    Instead, share a link to this page. I appreciate all the shares on Facebook/Youtube but want to keep downloads / feedback on Race Department. Thanks to those that respect this. :)

    Screenshot_ks_audi_r8_plus_pacific_coast_18-3-117-0-53-58.jpg
    Highway 1 - California (North & South routes)
    This is 23km of route 1 in California, this highway is known as Pacific Coast Highway or PCH. The Southern route is well known as Big Sur (Big South). Big Sur starts at Cape San Martin and runs South along a twisty, mountainous section of coastline.

    Screenshot_ad_am_vanquish_v12_pacific_coast_15-3-117-17-27-31.jpg
    Known as a true drivers road because of its fast sweepers, tight haipins as well as fast and slow chicanes. Also includes the North Route. Cape San Martin is around 100km South of Monterey... The San Carpoforo Valley is around 20km North of San Simeon
    Includes:
    24 grid / pit spaces, Crash Barriers, Online Multiplayer, High Res FFB mesh, Roadsigns, Working timing, Working AI (Race & Cruise layouts), Track Map, 2 sets of track cameras for each layout, Dynamic objects, Ambient audio, Reverb zones, Gas station / Parking lot meeting points.
    Big thanks to @dodz27 for the extra cameras :)

    To Do List:
    Add more bushes and various objects... More work on textures. Improve trees... Add rockfaces etc..
    Start optimising...
    If there are ever any online servers... I will do a few online server layouts
    (probably as a separate mod because of upload limit on here)
    Track Install
    (If you have a previous version... Delete existing pacific_coast folder before installing v0.824)
    Extract archive to a temp directory...
    Copy the pacific_coast folder into your assettocorsa/content/tracks folder.
    Special Thanks...
    Special thanks goes to those who have been decent enough to review.
    Out of over 63,000 people... Those 40 people are obviously more special... Thanks :D

    Although not necessary...
    If you would like to say thanks by
    buying me a beer or a coffee

    [​IMG]
    Thank You :)
    ----------------------------------------------------------------------
    If you like Pacific Coast you might also like LA Canyons
    A 42km Circuit winding it's way through the San Gabriel mountain range
    in California. It started out as a test area to make improvements to Pacific Coast.

Recent Reviews

  1. Carlitox
    Carlitox
    5/5,
    Version: 0.824
    This is my favorite thing to thrash road cars. Especially the Porsches! Amazing isn't enough to describe your job.
  2. Gustavo Stiebler
    Gustavo Stiebler
    5/5,
    Version: 0.824
    What`s the difference between the standard and cruise versions?
    1. Phoenix77
      Author's Response
      Thanks for the stars Gustavo :)
      The differences with the Cruise layouts are..
      1) The AI stays in the right hand lane... and they overtake on the left
      2) The AI is "Cruising" at 80% of their top speed...
      (Independent of the AI slider)
      Let some AI Supercars loose, give them a minute or two headstart and chase them down. It will take them a Kilometre or two for them to get filtered into single file anyway :)
  3. dreamer al
    dreamer al
    5/5,
    Version: 0.824
    Probably not a good thing to admit too, but I didnt like the look this track at first. I recently looked at LA Canyon and saw a lot of potential. Coming back, the the latest version (of this) has vastly improved. I have been converted (for all that anyone really cares). Goes to show how much I know. Well done, its a great track.
    1. Phoenix77
      Author's Response
      That's totally fair enough mate, it would be a boring world if everyone liked the same things :) I'm currently "tweaking" the flow of Pacific to increase the experience, as I've learnt a few things with L.A. Canyons...
      Add to this better terrain shaders/textures... and some serious optimising... and this version is half the version v1.0 will be ;)

      Glad you're enjoying it mate, and glad you've been converted :D
      Keep an eye on this one... There's plenty more to come.

      Thanks for the cool review :)
  4. DKGORACE
    DKGORACE
    5/5,
    Version: 0.824
    Very nice work! Look forward to whenever you have updates. Donated a pint for your efforts. Keep up the good work and hope to see another track from you.
    1. Phoenix77
      Author's Response
      Really glad you like it, and cheers for the pint mate :)
      I've been looking into how a few things work... and there will be a fairly large update coming in the hopefully near future.
      I hope you have plenty of fun driving in California :)
      Thanks again!
  5. scolman21
    scolman21
    5/5,
    Version: 0.824
    Amazing work man ! The guardrails are awesome. the bushs increase the feel of speed and much increased detail with textures. I cant stop playing this track has a real cali vibe to it without the traffic. Thanks dude
    1. Phoenix77
      Author's Response
      Cheers mate. Really glad you're liking the added items... There will be continuous improvements as and when I learn more, mainly texture work... There is a location or two to go in yet.
      Although I can't do that until some optimisation work happens first. Thanks for your continued reviews mate, Much appreciated :)
  6. Chris Kennedy
    Chris Kennedy
    5/5,
    Version: 0.824
    Awesome stuff, AC needed something like this
    1. Phoenix77
      Author's Response
      Thanks a lot Chris, thanks for testing it out... And thanks for the rating mate :)
  7. darkdeus
    darkdeus
    5/5,
    Version: 0.824
    Fantastic job! This is one of my favorite tracks to just relax and test out cars in the rift. I had some friends try the rift for the first time recently too and they all kept wanting to go back to play this track specifically. I appreciate the hard work! Keep it up!
    1. Phoenix77
      Author's Response
      Thanks mate. Sounds like you and your friends are having fun down here... That's really great to hear... It's a good track to relax on... Maybe have a competition with your friends to see who can make it in the fastest time, as it's also fun when you're on the limit ;) and pretty challenging. Thanks for the review mate :)
  8. Mike1304
    Mike1304
    4/5,
    Version: 0.824
    Looks wonderful but unfortunately is unplayable with my Rift CV1. Seems it's too demanding. Whereas I can play all tracks with Rift CV1 on this track the screen is shaking and the framerate is under 45 FPS with only 1 car practicing. On all other tracks I achieve 90 FPS even when racing against AI-opponents... Don't know what's the problem (maybe not enough optimized yet). I still gave you 4 stars (although unplayable for me) because of wonderful optics... I hope one day I can drive this gem too...
    1. Phoenix77
      Author's Response
      Sorry you're having trouble playing this on your rift Mike :(

      Thanks, Firstly for the review... Secondly for being generous with the stars even though it's unplayable for you... and thirdly for the performance figures. I'm guessing if you're using the Rift, you already have more than enough performance to drive this track.... When it's optimised properly.

      I think I already know a few of the issues why this track is much heavier on performance than it should be.
      1) I need to name my objects respecting the KSTREE_GROUP naming convention.
      2) When my UV mapping skills increase I need to combine textures into larger, texture "libraries".

      Both of these things will massively reduce the DIP's/drawcalls which are causing the un-optimised performance issue.

      No.1 will be easier to fix as I have to rename the trees/bushes into different KSTREE groups.
      My UV mapping skills will take a bit longer to learn as I'm a 3DS Max newb and this is my 1st track.

      I will run some tests with KSTREE_GROUP'ing and if it lowers the drawcalls noticeably I will upload another update soon.

      You will one day (hopefully soon) be driving down here! ;)
  9. yoyo78
    yoyo78
    5/5,
    Version: 0.824
    Thank you for this fantastic road, very good job :)
    1. Phoenix77
      Author's Response
      No worries mate, and thank you for taking the time to review/rate. Have fun :)
  10. guidofoc
    guidofoc
    5/5,
    Version: 0.815
    Nice improvements to the environment, great road.
    1. Phoenix77
      Author's Response
      Thanks mate, really glad you're enjoying it. Hope the barriers help when you decide to have a fast run :) and thanks for the rating!
  11. Aleinikov
    Aleinikov
    5/5,
    Version: 0.815
    Track is getting better and better...thx for all the updates...
    1. Phoenix77
      Author's Response
      Thanks mate, you're more than welcome... Thanks for the stars :)
  12. scolman21
    scolman21
    5/5,
    Version: 0.699a
    Thanks for the huge update ! great feeling, big texture improvement, signs are sharper n love the cruises. keep doing what your doing man this rocks
    1. Phoenix77
      Author's Response
      Thanks mate... and thanks for the feedback... Glad to hear the feeling is good and the roadsigns are easier to read :)
  13. DanielRacer
    DanielRacer
    1/5,
    Version: 0.699a
    Track not Found. Why? Need support
    1. Phoenix77
      Author's Response
      Use the "Ask Questions / Get Support" button.
      Right below the "Download This Mod" Button.
  14. Parminio
    Parminio
    5/5,
    Version: 0.699a
    This is just great, man. Tons of fun to drive. Well done!
    1. Phoenix77
      Author's Response
      Thanks a lot mate :)
      This is the layer 2 base of the track... I still need to put another 3 layers in... that's why it's only 0.699. So I hope you enjoy where it goes to even more :)
      I think the fundamentals are working pretty nicely now :)
  15. Emmanuel Ricatti
    Emmanuel Ricatti
    4/5,
    Version: 0.699a (Roadsign fix)
    Fantastic track for relax and enjoy the AC physics

    Sadly there is no server online with this awesome track when it should be

    Keep the good work man

    Kudos!
    1. Phoenix77
      Author's Response
      Thanks Emmanuel... That's great to know you're enjoying it :)
      Hope you're having fun chasing down some supercars.

      Hopefully there will be servers one day soon...
      If the word gets around, then maybe there will be...
      When there are servers online I plan to make 3 or 4 Pusuit layouts, with pit boxes all over the map...

      Check this post for more info...
      http://www.racedepartment.com/threads/pacific-coast.126505/page-2#post-2336943
  16. trucidatio
    trucidatio
    5/5,
    Version: 0.699
    Very very nice! it's a beautiful piece of road and it's getting better with every update. Your brother would be proud :)
    Thanks a lot!
    1. Phoenix77
      Author's Response
      Thank you very much mate :)
      That's extremely nice to hear... and makes all the hard work worthwhile :) Have some fun runs pal.

      Please download the micro update (0.699a) to put roadsigns in Southbound.. which I accidentally missed in the models.ini
      My apologies!
  17. blanes
    blanes
    5/5,
    Version: 0.699
    Thanks for your supreme effort man, this is excellent, of course is not perfect but you are working your butt off to improve this and it will only get better .... totally appreciate your heart & soul is in this ... cheers :-D ps. Looking forward to fences to stop me meeting the grim reaper often !!!!
    1. Phoenix77
      Author's Response
      You are more than welcome mate :)
      You're exactly right... This isn't perfect yet... But then it is only a 0.699 When it is a 1.0 then all the elements will be in place..
      Including rockfaces, which is why I've gone easy
      on the trees, bushes, 3D grass, 3D twigs... No point me putting 3D grass where rock is going to be ;) lol
      The barriers will be going in after I make the polygons (tri's) along the track edge, different objects with dirt to tarmac transition..

      Please download the micro update (0.699a) to put roadsigns in Southbound.. which I accidentally missed in the models.ini
      My bad.

      Maybe that was why you were going off... You weren't seeing the speed limit signs ;) lol
  18. ronniej
    ronniej
    5/5,
    Version: 0.699
    Thanks! I like where this is going...Sometimes you just want to go for a cruise.
    1. Phoenix77
      Author's Response
      You're welcome Ronnie :) I'm glad that there are plenty of people that sometimes want to go for a cruise. Have some fun runs mate :)
  19. electriC82
    electriC82
    3/5,
    Version: 0.699
    Nice project and thanks again for the work. Still it don't looks like a real life environment. Trees are much too dark, so can't see the details of it. (they are looking nearly black) Road texture could be in higher resolution. Please add 3d grass / little bushes beside the road so the track becomes more real
    1. Phoenix77
      Author's Response
      I would say thanks for the review... But seeing as you've dropped a star... I won't bother lol

      No mention of the FFB mesh... I'll take that as a win lol
  20. scolman21
    scolman21
    5/5,
    Version: 0.699
    all can say is wow! what an update man. speechless
    1. Phoenix77
      Author's Response
      Thanks mate :) Thanks for the review
  21. Brandon Wright
    Brandon Wright
    4/5,
    Version: 0.512
    Nice work, fun to cruise on.
    1. Phoenix77
      Author's Response
      Thanks Brandon :)
      Fun's what it's all about mate... Looking forward to getting the updated version finished and on here. It's a massive improvement
  22. zukomuR32
    zukomuR32
    5/5,
    Version: 0.512
    this is going to be a nice cruise!
    1. Phoenix77
      Author's Response
      Thanks mate, It is a very nice cruise...
      v0.699 will be a much nicer cruise...
      Have a look in the support thread for some screenshots ;)
      Thanks for the rating, have fun :)
  23. Paul Jeffrey
    Paul Jeffrey
    5/5,
    Version: 0.512
    Brilliant track and idea! v well done and looking forward to seeing it develop. :)
    1. Phoenix77
      Author's Response
      Thanks a lot Paul, Hopefully I'll have another update before the jolly fat guy in the coca cola lorry rolls by lol
      Hope you're enjoying your Cobra down here mate.
      Thanks for the rating :)
  24. synsol
    synsol
    5/5,
    Version: 0.512
    Superb work , thank you :)
    1. Phoenix77
      Author's Response
      Thanks a lot mate, glad you're enjoying my work :)
      You're more than welcome :)
  25. asdfjlk
    asdfjlk
    4/5,
    Version: 0.512
    Great work, thank you for your efforts! This is an excellent 'cruiser', too; It's nice to finally be able to drive north in California without traffic =)
    1. Phoenix77
      Author's Response
      Thanks mate, Cruising down here has to be done... And I noticed the traffic while looking on google maps... I may be adding some mystery random hazards so you might have to beware ;)
  26. Unholymoondog
    Unholymoondog
    5/5,
    Version: 0.512
    I know that you have put your life and soul into creating this track. Your passion really shines through, excellent work :) Needs some fish for when I go swimming xD
    1. Phoenix77
      Author's Response
      Thanks mate :) That means a lot... knowing my passion for making this as good as it can be comes across...
      As I will be dedicating it to my Brother who died earlier this year.
      Once the tracks worthy enough for him!

      I reckon you're playing music that makes you want to drive too fast ;) Hope the invisble walls help you make it all 23km's just don't rely on them as they're mostly on the trickiest corners.

      Get some practice in and I'll set up a server sometime...
      I'll be the getaway driver in a Carrera S... with you in a police lambo mate ;)

      If none of that works... I'll model some fish lol
  27. electriC82
    electriC82
    4/5,
    Version: 0.512
    Lovely project. The trees are to dark. Please also add a good physic road mesh. Track needs more FFB and more little bumbs. It is too flat, too smooth. Keep on working on this nice track!
    1. Phoenix77
      Author's Response
      Thanks, the trees were almost glowing before... So I turned the shader down a bit too much.

      HR FFB mesh is in my to do list... But I won't be subdividing and adding noise until later... until I'm 100% happy with the track position... I'm about 90 - 95% happy with it at the moment... I'm guessing you have your road effect up in your feedback? As I don't really find the FFB that much of a problem at the moment TBH. But it will be addressed later mate.

      With 100+ hours gone into this so far... Don't worry I won't stop working on this... And it's only halfway to where it will be ;) it's a 0.512 remember. There's another important location to go in yet...

      Then all will become clear

      Thanks for the feedback ;)
  28. scolman21
    scolman21
    5/5,
    Version: 0.512
    Wow amazing update! This is really becoming epic. Thanks for your work
    1. Phoenix77
      Author's Response
      Thanks mate :) Really glad you're having fun with it... Hope you set some fast times or just enjoy cruising :)
      Epic's a great compliment... I hope it makes it there :)
      Cheers!
  29. vegasparis
    vegasparis
    5/5,
    Version: 0.512
    Nice, oh yes i remember test drive by accolade :)
    1. Phoenix77
      Author's Response
      Thanks mate :) Glad you remember Test Drive... Stick some 80's tunes on and cruise (or floor it lol) either way... A more 3D Test Drive with Assetto's physics... That's got to be good. Have fun down here! Try not to drift around the gas stations too much lol
  30. Leonardo Ratafiá
    Leonardo Ratafiá
    5/5,
    Version: 0.367
    Getting better and better after each update, still not able to make to the end :)
    1. Phoenix77
      Author's Response
      Thanks mate :) Should have another update, hopefully by Sunday.. some work on textures and a few other things ;)

      As a basic rule... If a corner has...
      1 road sign leading up to it ... ease off to read it...
      2 road signs leading up to it... start braking...
      3 road signs leading up to it... Start panicking lol

      Always stick to the speed limit ;) lol

      And ease off to 90% of your driving potential, it will actually make you faster.

      I'd also recommend either a Lamborghini Gallardo or Audi R8 Plus as these cars are ridiculously stable, and seriously fun down here ;) Plus the sound they make reflecting off the creek walls is very nice ;)