• “Just being a mediocre driver has never been my ambition. That's not my style” ― Michael Schumacher
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Dear Guest. Follow RaceDepartment on Twitter, Facebook, Instagram, Twitch, Steam and YouTube.

AI TRAFFIC - for Pacific Coast (0.95) 0.85

Pacific Coast layouts: AI Traffic (x3) Mansion Layouts (x2) New server layout (x1)

  1. Phoenix77
    Note: these are only the extra layout files. You need to install the track 1st - Pacific Coast (0.95)
    I'll more than likely include all of these layouts in with the next track update, depending on how large the next update becomes. I've released them early so you can try them out.
    Screenshot_acura_nsx_s1_pacific_coast_4-10-117-14-38-59.jpg
    Now Includes 6 layouts:
    PCH - Traffic Loop North (20km 18AI)
    PCH - Traffic Loop South (26km 24AI)
    PCH - Traffic Loop Full (46km 43AI)

    [​IMG]
    PCH - Mansion Downhill (3km / 8 Pits)
    PCH - Mansion Hillclimb (3km / 8 Pits)

    PCH - Freeroam
    (50 pits / No AI line or Cams)
    (With pit number / location list, for choosing server car placements. Find it in the freeroam folder)

    PCH - Traffic Loop North
    Here's a great, safe example of driving on the North Loop from Mike at SimRacing604.
    It's also great that Mike lives not too far from the PCH. Cheers Mike :)

    PCH - Traffic Loop South
    Here's an entertaining but dangerous example of driving on the South Loop. Thanks to Toma Avianda for the cool video :D

    These layouts are only to be used with Pacific Coast v0.95
    For the AI I'd recommend picking similar performance cars, to limit their overtaking and having accidents. The AI are effectively blind to oncoming traffic, they cannot see anything. Assetto Corsa wasn't made to do this, so it will probably never be perfect.
    I'd also recommend lowering AI, Aggression & variation to their minimum values.

    Drive safely and be careful when and where you overtake ;)

    North Loop Point A & B
    Screenshot_acura_nsx_s1_pacific_coast_8-10-117-15-13-28.jpg Screenshot_acura_nsx_s1_pacific_coast_8-10-117-15-12-21.jpg

    South Loop Point A & B
    Screenshot_acura_nsx_s1_pacific_coast_8-10-117-15-7-14.jpg Screenshot_acura_nsx_s1_pacific_coast_8-10-117-15-9-0.jpg

    Screenshot_a3dr_ferrari_512tr_pacific_coast_25-9-117-6-39-1.jpg

    Install
    Extract to a temp directory....
    Then copy these files...
    files.jpg
    Into your pacific_coast folder.
    If you have an earlier version just overwrite...

    How to remove "Wrong Way" Sign & Remove "Pit Crew"...
    wrong_way_sign_1.jpg
    If you want to remove the "wrong way" sign from popping up when you're on the opposite side of the highway... Download this small mod from Gamer19
    DOWNLOAD NO WRONG WAY SIGN

    Remove Pit Crew
    Before & After
    Screenshot_ks_ford_mustang_2015_pacific_coast_12-10-117-10-8-7.jpg Screenshot_ks_ford_mustang_2015_pacific_coast_12-10-117-10-16-33.jpg
    Go to your assettocorsa\content\objects3D folder...
    Create a BACKUP folder...
    Move pitcrew.kn5 into the BACKUP folder
    And the pit crew are gone...

    To return the pitcrew to normal... Move pitcrew.kn5 back to the assettocorsa\content\objects3D folder... To avoid potential online mismatches.
    Thanks to schrep1964 and Matyeah for this tip :thumbsup:

    Special thanks goes to the people who've taken time to leave a review / rating, and therefore appreciate my work, and the time that's gone into this. Enjoy your drive along the coast :)

    One final note: If you host any dedicated servers on the North, South or Mansion Free Roam layouts... and have these extra layouts on the server. People trying to connect will get mismatches unless they also have the AI Traffic layouts installed.

Recent Reviews

  1. RasFafa
    RasFafa
    5/5,
    Version: 0.85
    Dunke
    1. Phoenix77
      Author's Response
      Thanks RasFafa, I'm not sure what that means... But thanks for the rating :)
  2. scolman21
    scolman21
    5/5,
    Version: 0.85
    Not sure how I missed this up to now. awesome place for traffic, before I knew it been on it for 3 hr. amazing work man !
    1. Phoenix77
      Author's Response
      Thanks, really glad you're enjoying it mate.
      Cheers for the rating :)
  3. Trauman
    Trauman
    5/5,
    Version: 0.85
    Each day better. Fantastic!!! Ole!!!
    1. Phoenix77
      Author's Response
      Cheers, glad you're liking it mate :) Thanks for the rating!
  4. Cote Dazur
    Cote Dazur
    5/5,
    Version: 0.75
    This is getting better and better, thank you, the addition of the little barrier is a nice touch. A must in AC
    1. Phoenix77
      Author's Response
      Glad you're liking it mate :) Pick similar performing cars for best results.
      And glad you like the road closed barriers.
      Thanks Cote
  5. humanbooks31
    humanbooks31
    4/5,
    Version: 0.65
    Thank you very much.
    1. Phoenix77
      Author's Response
      No worries, I hope the AI behave themselves the best they can :)
  6. CapitanulHaos
    CapitanulHaos
    4/5,
    Version: 0.65
    Cheers, but why did you make it only halfway?
    1. Phoenix77
      Author's Response
      Thanks Capitan,

      I'm only testing at the moment, refining things... So that I don't drive 46km's on the full loop... only to find out something doesn't work and then have to re-do it all again... Bearing in mind it takes 20 minutes for a full "lap" and then a further 30 - 40 minutes for the AI line to save. It will be slightly shorter on the South Loop, but still... Loads of time.

      At least it's not like the North and South "race" AI lines where I have to record a flat out, clean, consistent line for 23km's :D

      Eventually there will be 3 layouts, North, South and Full
      But I haven't got the time spare to do them all at the moment mate. A project the size of Pacific Coast is going to take time.
      These AI lines are not my top priority atm... The actual track is :)

      This is just an early version so people can test it out.

      I've also tried to use Esotics AI tool for the edges and for some reason it doesn't define the edges properly atm.
  7. Fruit91
    Fruit91
    4/5,
    Version: 0.5
    If heard u would need to change the AI speed so they only drive 60mph or something like that
    1. Phoenix77
      Author's Response
      Thanks, The best way is...

      Create a Custom Championship...
      1. Pick the PCH - Traffic Loop North
      2. Pick your own car... Ferrari, Lamborghini, Porsche etc.
      3. Pick slower cars... Like... Mazda Miata, Abarth 500, Alfa Giulietta, Audi S1... As the AI

      4. Go to the handicap section...
      Add 200kg ballast and 100% restrictor, to the 1st car.
      Move your mouse under the Red number 1... Click on the = sign when it appears... It then adds that handicap to all cars...
      Remove the handicap from your own car.

      5. Save the Championship when you get it how you want...

      Click Compete button...

      Drop the AI to 80%, Aggression to 0%
      Start Engine... Skip session to the "Race"

      Overtake some cars
  8. Cote Dazur
    Cote Dazur
    5/5,
    Version: 0.5
    Works very well, adds a new dimension to driving on this excellent track. A must mod to add when in the mood to drive a road car.
    1. Phoenix77
      Author's Response
      Thanks mate, really glad it works well for you :)
      There can be some random... incidents.... but sometimes even they add to the experience... Sometimes they're extremely comical too :D
      Thanks for the review and feel free to comment in the support section about what cars work well... and settings that keep the traffic moving.
      Hope the AI traffic contunue to behave well.
  9. EdwardFFS
    EdwardFFS
    4/5,
    Version: 0.5
    Just saw an RX-7 overtake a Mini on a bridge, that'll give you a good fine in my country ahah Good mod, you can tell it is on early stages but it's getting there and it's the only reason I give 4 stars. Other than that, a replay cam would be an amazing addition ;)
    1. Phoenix77
      Author's Response
      Nice one, thanks for the feedback...
      The AI edges need sorting, after the more important work on Pacific is done.
      The main track will always be my main priority...
      This is just a case of it had to be done ages ago :)
      It might be wise to stick to just official kunos cars until this is more sorted.

      Cameras will be coming, again.. it has to be done :)
  10. Icky427
    Icky427
    4/5,
    Version: 0.5
    It seems to work well, though there were a lot of retirements early on. i did have the aggression on 100% though. the cars stay in their lane for the most part, but i did see two cars hit head on when neither were passing anyone. also saw a bunch of cars sitting on the side of the road, in ditches, up on hills, even one way down the cliff by the ocean. not sure if that's intended. overall, great work! some minor tweaks and im sure itll be perfect.
    1. Phoenix77
      Author's Response
      Cheers for the feedback mate... Did you do quick race or race weekend? Quick race will give you a better chance of them keeping going. also lowering the AI to 80% might help?
      and agression at 100% is possibly not a good idea.

      Might be an idea to try a custom championship...
      Then you can add some extra weight to the cars to slow them down more in the handicap section.

      It's a shame that Kunos couldn't up the max added weight,
      up to a much higher weight than 250kg... say 2000kg that could make the AI stick to more realistic road speeds.

      That sounds hilarious though... That is not intended...
      I let the AI do 4 laps...
      Out of 25 starts... 22 were still going after 4 laps.

      It probably depends what cars you give the AI to drive.
      and how many AI cars you choose to drive against.