Wrong Driver Model Position in Car

I have that in very few car mods. Is there a way to fix that on user site?

Here for example:
Porsche 944 Turbo S (1988)
Dan Bucsa v 2.3 - 13/05/2023
 

Attachments

  • Screenshot_porsche_944_turbo_s_1988_tmm_slovakiaring_22-4-123-14-18-11.jpg
    Screenshot_porsche_944_turbo_s_1988_tmm_slovakiaring_22-4-123-14-18-11.jpg
    488.2 KB · Views: 83
  • Screenshot_porsche_944_turbo_s_1988_tmm_slovakiaring_22-4-123-14-17-29-1.jpg
    Screenshot_porsche_944_turbo_s_1988_tmm_slovakiaring_22-4-123-14-17-29-1.jpg
    254.8 KB · Views: 69
To do it properly you need a lot of technical skills, cause it involves creating new animation files in a 3d editor (Blender or 3ds max most common). You can also just try swapping in animations/steer.ksanim and driver_base_pos.knh from other cars though.
 
Sorry Stereo, but I have to step in here. ;)
This is a problem caused by a bug in CSP1.80p218 and an entry in ext_config.ini of the car.

Look for lines like those:

[Material_Leather]
Materials = RT_DriverSuit, RT_Gloves
BrightnessAdjustment = 0.3
ColorSource = DIFFUSE
DetailNormalBlend = 1

and remove this entire block.

Another option to get rid of this specific problem with p218 is enabeling the pretty expensive dynamic shadows. But personally I prefer to remove the adjustments within the configuration, I dont see the driver anyways while driving. :O_o:
 

Latest News

To join the OverTake Racing Club races I want them to be: (multiple choice)

  • Free to access

    Votes: 66 88.0%
  • Better structured events

    Votes: 10 13.3%
  • Better structured racing club forum

    Votes: 12 16.0%
  • More use of default game content

    Votes: 6 8.0%
  • More use of fixed setups

    Votes: 19 25.3%
  • No 3rd party registration pages

    Votes: 23 30.7%
  • Less casual events

    Votes: 7 9.3%
  • More casual events

    Votes: 23 30.7%
  • Other, specify in thread

    Votes: 3 4.0%
Back
Top