Wreckfest March Update is Live!

Paul Jeffrey

Premium
Wreckfest Update 2 .jpg

The new Wreckfest update has landed, and as promised contains new content and plenty of enhancements to a rapidly improving game...

The latest update is a fairly sizeable one thanks to a good mix of content and improvements, adding a couple of new cars into the mix alongside something of a considerable reworking of the career mode and plenty of nice new bits and pieces added to some of the tracks within the game... such as ramps! Yes you heard it right, a game that encourages crashing and has a detailed damage model, now inclusive of ramps. Seriously, how fun is that!

March 2018 Update Notes:

Content
  • Added two new spanking rides, MudDigger and Rocket.
  • Added a number of new banger racing and demolition derby inspired paint jobs (more coming).
Career
  • Reworked championships 1–2 to offer more variety and reduce grinding.
  • Added support for challenge events (for now, only one is available for playing in the first championship but more will be added).
  • Added reward pool functionality to ensure player always received parts that are a) suitable for a vehicle they own and b) not already owned c) appropriate for the current series.
  • It’s now possible to view the bonus objectives in the pause menu, and making progress towards the target or completing it results in an on-screen notification.
  • In multi-heat events, the player start position is now randomized to the second (latter) half of the grid.
  • In multi-heat events, the start order in the Semi-Final and Final is now based on the finishing position of the qualifying heats.
  • Round placement history is now viewable in the series standings view.
  • Finishing position is now correctly taken into an account in the career rewards calculation.
  • Player final standing is now correct in the series completion screen.
  • Added support for reward-only vehicles that cannot be purchased from the car dealer.
  • Added AI players using cars upgraded to the next class, for example Class C > Class B.
Art
  • Added more dynamic objects to a number of tracks (Tarmac 1, Tarmac 2, Tarmac 3, Mixed 3, Mixed 7, Sandpit 1, Sandpit 2, Sandpit 3, Gravel 1, Mixed 1, Mixed 2, Mixed 4, Mixed 5).
  • Added ramps and dynamic objects to Speedway 2 Demolition Arena to make the gameplay more interesting, confined the arena to the middle area.
  • Fixed a number of minor and major bugs and glitches on many tracks (including proxy objects, clipping objects, terrain tears, missing collisions, etc.)
  • Improved environment art and added more dynamic objects to Speedway 2.
  • Improved environment art, added new assets and dynamic objects to Tarmac 3.
  • Tarmac 2, added new background buildings and replaced old proxy objects.
  • Big Stadium, fixed multiplayer car change location + general improvements.
  • Added damage model for the dynamic barrel prop.
  • Overhauled Garage, Market, Assembly, Customization, Tune and Paint views.
  • Overhauled Career Series Selection and Next Race screens.
  • Overhauled Custom Event views.
Design / Physics
  • Visual damage is now more dynamic and gives a better impression of sheet metal being deformed.
  • Collisions between light and heavy vehicles are now better balanced, with light vehicles not appearing as feather-weight in collisions.
  • Decreased the sector protection effect of the visual customization parts and/or increased the weight of selected parts.
  • Removed the effect of vehicle body panels absorbing damage, so all damage goes directly to the chassis health.
  • Tweaked gameplay damage for Normal and Realistic Damage to match the visual damage more closely.
  • Dynamic objects now have slightly more mass to them.
  • In Custom Race, the player start position is now randomized to the second (latter) half of the grid.
  • In Garage, body style and size vehicle properties have been replaced with a single type property.
  • Novice AI is now more challenging with less obvious rubberbanding, and the jump between the Amateur and Expert difficulty is not as significant as previously.
  • AI players now exhibit a reduced tendency to avoid the player car.
  • Added a placeholder Credits item to the Main Menu Misc section.
Technical
  • MP: Added support for Normal/Realistic Damage in multiplayer, available in the lobby and the server settings.
  • MP: Fixed two separate instances of a server crash related to situations in which the player leaves the server.
  • MP: Player stats overlay is now disabled while spectating.
  • Adding heavy customization parts no longer results in the vehicle acceleration stat being reduced to 0.0.
  • Improved AI throttle and brake use after severe engine/brake damage when damage is set to Realistic, so that AI no longer gets stalled.
  • In a Custom Event, AI now correctly uses lawnmowers when the lawnmower AI Set is selected.
  • Increased the amount of mesh particles (the shrapnel-y bits and pieces) emitted in collisions.
  • Mesh particles now use custom vehicle color, matching the car color they’re emitted from.
  • Engine block no longer gets unrealistically deformed with visual damage.
  • Added leaderboards for the few tracks that were previously missing them.
  • Integrated backtrace.io for automatic crash reporting.
Audio
  • Added in-game spectator audio, crowd cheering etc.
  • Updated Tristar engine audio with a new one.
  • Tire wobble effect audio now plays only when there is visible tire wobbling.
  • Fixed a number of minor audio issues.
Wreckfest is available for PC with console versions due to release during 2018.

Wreckfest Update 3.jpg


Check out the Wreckfest Sub Forum here at RaceDepartment for the latest news and discussions regarding the sim. For added excitement we have an already immensely popular and exciting Racing Club, details of which can be found here.

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Have you tried the new update yet? What are your first impressions? Impressed with the game? Let us know in the comments section below!
 
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Have you tried the new update yet? What are your first impressions? Impressed with the game?
Yes, tried the March Update and for me personally, Wreckfest is a real winner for the type of Sim / Game that it is...feels great on my TS XW racer, my TSS Handbrake Sparco Mod works very well in game and driving in H-Pattern with Clutch adds to the immersion greatly...add to that fantastic impact audio and great graphics Wreckfest is shaping up to be a real Winner in my books....keep up the good work Bugbear
 
Is there any way to get on-screen wheel match 900° rotation?

Only way I've been able to get on-screen and my real wheel match, has been putting around 360-400 rotation in Profiler. Any way to fix this?
No, but 900° is IMHO way too much anyway.
If it's about not setting up the profiler every time:
Use the "steering saturation" setting in wreckfest. I use 55% with 900° in the profiler :)
 
No, but 900° is IMHO way too much anyway.
If it's about not setting up the profiler every time:
Use the "steering saturation" setting in wreckfest. I use 55% with 900° in the profiler :)
Alright thanks. But wouldn't street cars in real folk racing generally have 900 rotation? It's tougher to control of course, but kinda feel the physics are so "easy" anyway, it would bring a little extra challenge. Too bad the visual steering can't be synced
 
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At 900 here with a TX , I get full lock with this. Check slider on bottom of config screen see if goes end to end.

Saturation - 100
Speed sensitivity - 0
Steering sensitivity - 0
 

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Alright thanks. But wouldn't street cars in real folk racing generally have 900 rotation? It's tougher to control of course, but kinda feel the physics are so "easy" anyway, it would bring a little extra challenge. Too bad the visual steering can't be synced
I agree! The G27 at least is too slow on rotating to be realistic. With a real car at 900° the wheel would spin almost instantly into opposite lock, which makes it a lot easier!

I can confirm this with fresh experience. Just drifted on a big parking lot with my little old c class in the snow :D
 
"Realistic" damage is not realistic, but much more fun than than Normal or the older damage. It requires skill and strategy just to stay alive. Mindless wrecking of other people's races by people too dumb or lazy to learn how to race will thankfully diminish (because they will wreck themselves in the process).

Hopefully many server admins will choose this option going forward.
 

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