Would any of you know what the anti-aliasing levels 0/1/2/3/4/5 are equal to (DX11)?

Danny Wilde

10RPM
Original poster
May 15, 2018
23
35
62
Would any of you know what the anti-aliasing levels 0/1/2/3/4/5 are equal to (DX11)?
 

Case_

6000RPM
Premium
Jun 30, 2011
6,549
6,821
44
Please note that the guide you've copied this from is quite old and in many aspects deprecated. This, I believe, is one of them, because this is for DX9. In DX11 the antialiasing levels are visibly different (though I can't tell you what they actually correspond to, and I'm not sure if I ever saw anyone mention that).
 

Jason Mullin

500RPM
Mar 3, 2018
726
816
There has been no update with dx11 AA information that I'm aware of.
Perhaps Marcel will find this thread and help out.
 

Case_

6000RPM
Premium
Jun 30, 2011
6,549
6,821
44
The question was never answered even on S397 forums as far as I know (or - I never managed to find an answer, which is probably a more accurate description).
 
  • Like
Reactions: Andrew_WOT

Ace King

500RPM
Oct 4, 2009
935
430
Only read your post and so that's what happens when you don't read the full thread.
The link has some very useful info for many who don't know so it's not a total bust. :D