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Would any of you know what the anti-aliasing levels 0/1/2/3/4/5 are equal to (DX11)?

Discussion in 'rFactor 2' started by Danny Wilde, Jan 5, 2019.

  1. Danny Wilde

    Danny Wilde

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    Would any of you know what the anti-aliasing levels 0/1/2/3/4/5 are equal to (DX11)?
     
  2. Jason Mullin

    Jason Mullin

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    Screenshot (4).png
     
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  3. Martin Fiala

    Martin Fiala
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    Please note that the guide you've copied this from is quite old and in many aspects deprecated. This, I believe, is one of them, because this is for DX9. In DX11 the antialiasing levels are visibly different (though I can't tell you what they actually correspond to, and I'm not sure if I ever saw anyone mention that).
     
  4. Jason Mullin

    Jason Mullin

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    There has been no update with dx11 AA information that I'm aware of.
    Perhaps Marcel will find this thread and help out.
     
  5. Andrew_WOT

    Andrew_WOT

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    bump
     
  6. Denis Betty

    Denis Betty
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  7. Andrew_WOT

    Andrew_WOT

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    Does anybody know?
     
  8. Martin Fiala

    Martin Fiala
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    The question was never answered even on S397 forums as far as I know (or - I never managed to find an answer, which is probably a more accurate description).
     
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  9. Andrew_WOT

    Andrew_WOT

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    S397: - What is anti-aliasing?
    :roflmao:
     
  10. Ace King

    Ace King

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    • Haha Haha x 2
  11. Andrew_WOT

    Andrew_WOT

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    Guess joke didn't get through for that one. :)
     
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  12. Ace King

    Ace King

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    Only read your post and so that's what happens when you don't read the full thread.
    The link has some very useful info for many who don't know so it's not a total bust. :D
     
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