I don't think it will hit the profits (even with the Steam fees). From a marketing standpoint (I did marketing for some years) the peak sales are done - the target market is sim racers, and most sim racers probably already have GSC by now. The updates and change to Extreme with DLC might/should have given another boost to sales, and should settle down again. Now, Steam or a similar platform could be used to increase the exposure and boost sales in this tertiary stage by adding others to the target market, other gamers. I'd have never heard of it if I weren't a sim racer on RD for example, and there are plenty of other gamers who will be in the same boat. Of course I have no access to specific sales stats but in general that is how it works and this could be a good step. I could be completely wrong regarding GSC, and I don't know the Steam in and outs, I don't want to come across like I know everything.Agreed Andrew, Reiza your sim has great support with it's loyal community now spread the love
Steam or crowd funding is crying out for it. There maybe a hit on the profits but in the long run it pays off, did n't do Project Cars any harm. Just a little push on the marketing side will bring it all together, I know some near by who would be willing to help
Most people here are used to, and unafraid of, editing .ini and .plr files with notepad, for instance, to make changes to the game. The average Steam user is not. So I believe that GSCE should have something of a menu overhaul, if at all possible, to try to make those usual changes more explicit and easier for the average user (I'm thinking mostly about creating custom championships, but there are more things like advanced graphic options, rearview mirror settings, etc.). Another thing that would be useful is at least some tooltips for setup options so a newbie can have at least some idea of what the settings do.
No idea how easily those suggestions could be implemented, though, since I'm no designer nor programmer!
Yes Reiza! This has to be done in my humble opinion. I think this would do wonders for the online aspect of your game. Your exposure would surely be well deserved.There is no question that Steam is the place to be for PC developers. We have been hesitant to make that move in previous releases for a few reasons, but that has changed. We´ll see what the future brings
DCS is available through steam and I can think of few games that are more heavily tweaked through Notepad++ than it. Just about everything is in lua files and people endlessly tweak them to taste. Steam doesn't do anything to limit this.This is my fear if Reiza take this to Steam.
I have always liked the Gmotor engine and the way it can be widely edited. I fear that this modifying might be restricted by Steam, with all it's auto updating systems - there may be a reduced freedom of choice when it comes to what files are on your system. That's fine if you are an online player, but when editing files for offline racing I really want to continue to be able to tailor the game to my abilities and rules.
As a mostly Rfactor engine neophyte (more of a simbin title fan, never got on with rf1) I found the GSCE installation mostly painless. Couple of things (wombats.dll, easier controller setup) would have been nice to know without having to search first, but other than that (and a couple of questionable interface choices) was plain sailing.
Compared to Rfactor2 (nightmare download, install and interface), GSCE was a breeze.