Why are my tracks not working with rFactor?

zaxxon

250RPM
Mar 30, 2009
292
5
I can't play my tracks (Pikes Peak Climb or Mount Hermans road) with rFactor, and I can't imagine the reason.
I have created them to play with RBR, but I haven't done special steps to adapt them for RBR and not for rFactor.:thinking:

When I try to open them I usually get vertical oscillating images and a car that doesn't move. I have tried all the exporting options (adjusting heights options). Some of the options generate an error while exporting.

Any hint would be appreciated.
 

Eric Tozer

250RPM
Mar 16, 2009
301
1
Try changing your AI for rfactor so that your garage positions are on the track or grass.
If you haven't set it up it just defaults & it may be that your car is starting off the end of the world.
 

zaxxon

250RPM
Mar 30, 2009
292
5
Try changing your AI for rfactor so that your garage positions are on the track or grass.
If you haven't set it up it just defaults & it may be that your car is starting off the end of the world.
Changing Pit in and Pit out positions didn't solve the problem. I still get a vertical movement on the image and no car movement.

Any hints?
 

Tim Robinson

10RPM
Mar 16, 2009
14
0
Not sure if this will help, but have you checked that the driveable materials have a valid name, one that matches with an entry in the .TDF file. Screenshot is from an old version of BTB, but the principle is the same.
 

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