What i think is not right with RRes physics?!

Msportdan

@Simberia
FINAL UPDATE!
hhhhmmmmmmm so i gave the DTMs on RF2 a try last night and just fell for them, so nice to drive feels natural nice FFB and weight in wheel.

Go ahead and i put RRe and it just feels wrong, (even with my new settings) the middle of the wheel feel loose/light and has no ffb. Its horrid.. Unless you have the wheel turned its just poor. Only way i can really cure this is turn up steering force, then i start getting the "auto" bloody straighten wheel assist or whatever it is. (possibly too much forcing the other way)

I have come to the conclusion (as apart from buying a new wheel) that this is a great game etc, but when played with another sim with better physics, you can notice it so much more. Its to a point its off putting.

Maybe a possibility of a minumum force setting? Well since not one dev has commented on it it must just be me, or im being ignored, it doesnt really matter as so many people think the FFB are bang on "ppffft" lol.

So for me there is STILL something that isnt quite right about RRe physics etc.... and until S3 fix this (floaty around the centre feel) ill stand by my OP, because ive given up searching for the "sweet spot"!

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ORIGINAL POST
I tried something on the way home in my car (f20 125i msport bmw rwd). Ive never really would say I practice sim driving on the road. I tried swerving left and right really quickly. Which is something ive been comparing in the sims im playing. I know this sounds silly, but I remember someone saying how good a set of physics are by, aggressively going left and right and see if the tyres slip (bite and slip ) as you get faster and more intense.

To my surprise (okay I wasn't do track speeds but its all relative) my cars was quite sharp on its front end, they front tyres felt connected to the road and there wasn't much roll in the car. (probs due to the msport suspension) only as I got faster did the tyres start to slip, but that is also 220bhp through the rear.

Anyway I got in and tried the Wttc bmw, which is a tad similar okay no where near but you know what I mean. To my dismay the race spec car felt horrid, it felt squishy on it front suspension felt quite numb up front, and felt like this was the road car.!! When you do the motion I was doing In my car you get a sort of a sway going, like a pendulum effect. THIS IS WHATS KILLING RRE FOR ME. many a times ive popped out of a slipstream and ive had this awrkward sway feeling. Sorry it feels wrong, You don't feel like your connected to the road the suspension doesn't feel responsive and confidence isn't gained this way.

So I tried another sim that im getting back into at the mo (excusing its dire AI) and that's AC. I popped into the BMW m3 (another similar car) and tried the old swerve down the Monza straight ... and there it was that felt like my car.. and it did. it felt responsive tyres dug and bit like a tyre under load, I could feel the suspension doing its work....and I wont lie it felt like I was driving my car, just a bit more of an expensive version lol.

obviously in both sims and in real life if I kept the throttle and swerving up I would end up in heading the other way. But in RRE its that transition between getting into the slide, and the feeling of that bite. The feeling of the front end on cars and suspension, just isn't felt imo in RRe. Okay setups could help, but it feels to far deep to fix purely by setups.

Look im not here to bash, its purely critism, that I think S3, if they wanted to could sort out and make this shine. You guys know im a backer of RRe..
 
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I'm sorry but this is rubbish. In 1967 F1 drivers normally raced for two hours without going off the track once. What made the era dangerous was not that the cars were hard to drive but if you did make a mistake, someone dumped oil on the track or something broke, you often hit a tree or a house in a car without any basic safety features - not even safety belts.

Or roll hoops... :thumbsup:
 
I do think and after playing various sims, Rre does have a very forgiving physics system. The fwd was almost catchable in any slide. I cant get away with the same amount of "carelessness" in marcas than in rre
 
Man its a workout for me withe FWD cars, I have the wheel going all over the place to stay straight for slides... but it might be a little too catch-able, but the cars have a decent amount of power and that is what helps FWD cars, no?
 
I find the cars behave a lot like the real ones in slides - if you're a bit slow getting to the save, you're facing the wrong way or curving gracefully into the wall as you come out of the corner. :D

The trick is to set your FFB up correctly in all the games so you can feel the start of the loss of rear traction, and then know how to get out of it.
 
that video comes up with anyone who says this about fwd cars. I agree course they are catchable, but i can catch everyslide i get into.. either a) I'm a very good sim racer (highly unlikely) b) the handling is given a more forgivable slant to physics.

i know i compare this to game stock a lot but imo that has the best physics around (i feel anyway) and in the marcas cars which are fwd, i just cant get away with as much "crap driving"

FFb or not, which i think is somewhat canned in rre, does not make the physics more realistic..
 
look okay im not gonna argue with you guys..

I prefer a more of a challenge driving these cars (and im sure if real life was like RRe, everyone will be a racing driver) so IN MY OPINION i prefer the more challenging physics of GSC. Yes RRe is fun, and i suppose with that they have reduced the authenticity (or maybe this is the best they can get out of the engine i dont know!) for me. The fwd cars highlight this.

give me gsc physics slapped into this game and would be the finest sim out there. Apart from physics this has everything that GSC should have so, you know theres pros and cons. The forgiveable physics mixed with the weird swaying feeling ruins this for me.
 
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(and im sure if real life was like RRe, everyone will be a racing driver)

But: everybody can be a racing driver with a little bit of training and enough money for this.

Being one of the bests, winning the races, winnning world championship: That's difficult, that's not everybody.

There's so much racing series with mostly amateur and gentleman driver in real life, people just like you and me. The only difference for them is that they have the money and the time to do it IRL.
Professionnal drivers are a tiny minority, and even them don't have the same skill.

And IRL not all car try to kill you as soon as you make a mistack.
Lots of racing car (like GT3 classes) are made for "non-professionnal-high-level-over-skill-aliens racing drivers.
 
Msportdan

the adac 2013 was tested by adac drivers who said it was too hardcore , one even said if the cars were like that i real life he wouldnt drive it ... ..... so where do we go from here ? do we take the real life drivers input or do we just make it really hard so that someone who has never driven that car track combo in there life can feel like its "realistic" in there opinion ...

its a game its maths and numbers , some do it this way some do it that but very rarely is it perfect ...as in adac 2013's case it was actually too hard compared to the reality of the guys who are best placed to give an opinion

Andi
 

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