Right now there is 3245 iRacers Online according iRacing web site.
AC was 2894 so it would seem they are in the same ballpark but Racing is ahead.
Right now there is 3245 iRacers Online according iRacing web site.
how com its over 1000 peaple that have driven the competition on raceroome in januari? is the number in steeam the number peaple play the game at the same time maby?
My guess is that iRacing want us to think this number does display active online racers
how com its over 1000 peaple that have driven the competition on raceroome in januari? is the number in steeam the number peaple play the game at the same time maby?
It doesn't matter what you wish to be true, fact is, the definition is about how much is simulated not how realistic - anyways you can't make the determination how realistic Project CARS 2 is compared to other Simulations, pretty much only professional race car drivers that setup their software properly can and even then they have different opinion.[...]
If the term would be defined like you wish it would be: It has a really unrealistic tire model, this has been confirmed by many many people, it has even the nick name iceRacing. But don't take my word, take Nicki Thiims word for it, v=9-W6fA7bumQ. Personally I put it on the level of F1 2018.I don't get whats up about iracing falling out of category.
Look at the link above and get rekt[...]
Haha good one.Well every iRacer knows there is about 5-10 of those actually doing some practice before racing, 1200 are waiting two hours to go so the race they are waiting to start, 999 of those are cursing that the race that they were waiting did not have enough participants so it would go official, 217 are actually racing and rest of them are posting funny gifs to iRacing forums.
Also I'm slightly worried for ACC - while I understand all that Early-Access and WIP, but having such a low number right now might not help in the future, but here's hoping I'm wrong about this.
(also sorry for the wall of text)
I don't see any validation on your side for that statement! At all."You better check yourself, before you wreck yourself"
You have any facts to support that rather vague claim?It has a lot on paper indeed, but in practice all those features are not impressive as the foundation is weak, physics are all over the place.
Watch the video, the tire model is really bad as per Nicki Thiim and he must know it, realism on the level of F1 2018 imo. Hell there is a 20 year old bug in iRacing where the physics go nuts under breaking. Or remember the time where symmetrical cars turning right resulted into oversteer and turning left into understeer (idk if this ever was fixed!)? And that all for 14$ per month + additionally 13-17$ for each track and car.iRacing has great physics, but it just fails at some bits, and it is debatable how much, perhaps they overdone (they probably really overdone something) something less than others has underdone, who knows.
Absolutely. Manies are making wrong statements with these figures. They may give an idea of how a game is played but not with such low values.For me most interesting figures are % of owners playing but we no longer have this data.
This is not true at all. The definitive fact is that pure arcade are dying & people are more into simcade.All it says is that the PC simulation side of gaming is slowly dying and the console arcade games are growing.
If sim racing on PC is such a small thing (and it is)............then VR sim racers are smaller than a small thing from the planet micro dot 0.2 in the Vega system.
Automobilista is a fantastic game, but since I have VR I only play RF2... I tried a lot of times to go back to AMS but I can't play on a screen anymore... I'm waiting for Dirt Rally 2.0 and I think I'll have the same problem... Dirt Rally is incredible in VR too...For sure no VR support has an impact on the number of players.