@Jimlaad43 @Lesley Buurlage @Smidgey @Kresh @Michael Rudolf @H_Belane @Hartmut2
Fun thing. The track creator actually watched parts (fairly big parts as well) of Roy's stream.
Yesterday some changes was made to track, a couple of which were:
- Fixed the problem of incorrect rolling start position in the endurance race layout, added a teleport point for fast rolling start, a second start grid has not yet been added which means that the "short formation lap" start still needs to run a complete formation lap.
- Optimize Track Limit:
· GP Layout, no change, track limit in all areas is still the white line on the edge of the track;
· Endurance Layout, track limit of the turn apex position is still the white line, track limit of the turn intro & exit position extends to the kerb (Excludes astro turf).
Not that we will use this track straight away again, but at least things have been looked at.
I still don't know why rolling starts worked when I tested it though.
Fun thing. The track creator actually watched parts (fairly big parts as well) of Roy's stream.
Yesterday some changes was made to track, a couple of which were:
- Fixed the problem of incorrect rolling start position in the endurance race layout, added a teleport point for fast rolling start, a second start grid has not yet been added which means that the "short formation lap" start still needs to run a complete formation lap.
- Optimize Track Limit:
· GP Layout, no change, track limit in all areas is still the white line on the edge of the track;
· Endurance Layout, track limit of the turn apex position is still the white line, track limit of the turn intro & exit position extends to the kerb (Excludes astro turf).
Not that we will use this track straight away again, but at least things have been looked at.
I still don't know why rolling starts worked when I tested it though.