Wall collide setting: impact on performance

Discussion in 'Bob's Track Builder' started by Alex Kyriak, Jul 21, 2011.

  1. Alex Kyriak

    Alex Kyriak

    Messages:
    350
    Ratings:
    +1
    Just curious: I read alot on this forum about only setting 'Collide' to 'on' for a wall if you can actually collide with it, as otherwise it's bad for the performance. Is this hit to performance only about a loss of FPS, or does it affect anything else?

    Cheers,

    Alex
     
  2. martinez

    martinez

    Messages:
    749
    Ratings:
    +16
    It can hit performance if the wall has many polys and high LOD I think. Instead of making them collidable, I used to build additional, invisible low-poly walls with LOD=1 and collision "on".
    I don't have to do tests now, but I know of few advanced testers here who make big experiments ;)
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.