VR Helmet & Reverb G2 optimisations

Other VR Helmet & Reverb G2 optimisations 0.1 test

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VR Helmet & Reverb G2 optimisations - Reshade VR Helmet

My first attemt at a Reshade Helmet Visor and tweaks for AMS2 and something nice for the reverb G2.

Credit to other donors on this site for some of the artwork that I mashed into this first attempt a making it work in VR and the great developer of reshade and those who produce the shaders.!!


Download Reshade Version 6.0.1 + https://reshade.me/#download
I think I had to uninstall Openxr toolkit (leaving my settings) then installed Reshade with DirectX and OpenXR options, point...

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Very Cool! Does reshade hit hard on the performance in VR?
I don't have the logs at hand now but I don't notice ANY difference in performance, latency etc between OpenComposite + OpenXR + reshade on one hand and Steamvr + overlays (fps vr) on the other hand. I only use Performance mode in the toolkit and the helmet view overlay. No colour adjustments etc - I'm OK with the end result on a Reverb G2. I run at 90Hz with 99.989% <11ms - max spike 13ms on Le mans 24u @ 9am race time for ex.
The most noticable impact (for me) is OBS or native NVENC streaming/recording.
 
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