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2.0L MK1 Golf GTI - 517hp/510Nm
this mod is amazing!
@cebeuno would it be ok if @ClimaxF1 added your files as links in the main post.
I thought maybe something like "If you have any difficulties with FFB then try some alternative files from @cebeuno available to download here:"
Not sure people will find them in the support thread as they are buried a little bit now.
The video was done with version 1.5 and the cebuino settings. I´m going give version 1.6 a spin today.
Turned out better than I thought it would and the racing is very competitive.
Glad you like and thanks for the support!
I have a Fanatec V2 steeringwheel, just saying that so @ClimaxF1 can figure out on what brand those issues are.
That being said, i just love this mod, the race kit, the physics, the FFB and the sound make this mod to be in the top chart, at least for me
Are you asking me? Of course I have no problem...
You do not have to thank. You have given me one of the best mods for AMS.
I am happy to be able to help.
PS: I also have a Logitech.
I´ve just been testing Version 1.6 and it works pretty well out of the box. There´s only one issue left and this happens when selecting tyre compounds soft, medium-soft and medium. It seems the real wheel are standing to high and are not connected to the track. The wheels jump out of the chassis.
Everything else is running perfect for my liking.
To be honest I haven't even tried the other tire compounds so this is new too me too.
Busy with a Jägermeister skin and will see if I can figure out the problem with the tire file and update it together with the skin.
Thanks for letting me know.
Wierd, i got the same issue with soft, medium soft and medium, on medium hard and hard there is no issue.
I have fixed the issue on my side, just finishing one of three new skins and I will update together.
Didn't want to to update twice within a day because you always get those few that like complain.
Shouldn't be much longer and I will add all the new files.
ClimaxF1 updated Volkswagen Golf MK1 GTI with a new update entry:
Tire file update/fix and new liveries asdded
Read the rest of this update entry...
FFB for me was super weak. To the point that it didnt even autocenter when throttling. Im on T300RS. Any ideas?
Page 2 of this thread has an alternative ffb file. Not sure which post bit is easy to find. Works very well.
Is lower or higher value stronger FFB in the realfeel.ini?
Its so alltough not so sure, the lower the values = the stronger the FFB. for exemple : MaxForceAtSteeringRack=-2500.000000 the sign - is to say if the forces are inverted or not. this exemple is for the golf mk1 500 hp mod. if you change to -3500 you will have a stronger feel.
But the best approach is with the commands of realfeel.
Also change SpeechEnabled=False to SpeechEnabled=True so you have a feedback to what your changing.
Just go into your car and press left control + 7 and a digital voice will tell you that you did made the FFB stronger (+1000) with the right control the increments are only 100.
You see that in the pic i posted with this tread.
I am experiencing with this myself, so i am not so sure of what i do till i fully understand these values
Good luck anyway,
Hi all, to solve the issue with the shadow in showroom just replace the next line in "vw_golf_mk1_Spinner.gen"
MeshFile=vw_golf_mk1_bottomshadow.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(900.0) Reflect=True
For this one:
MeshFile=VW_GOLF_MK1_SHADOW.gmt Render=False CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid, 1024, 1024, VW_GOLF_MK1_UNDERSHADOW.dds)
Hello Climax. Here a template for the MK1
And a Yokohama Skin
Thank you for the help, should have a chance to look at everything this weekend and will will see if I can make another update.