Hey Mianiak,
I was updating today, and downloaded a product 'integration' called "mental mill" from max's update page (under 2010). Seems to be rather free.
From what it indicates in this blog, we might have an answer to the lack of texture representation in the max viewport:
http://mentalraytips.blogspot.com/2009/05/3ds-max-2010-metasl-and-mental-mill.html
Problem is.... now that you guys helped me get this track from BTB into max there is still a bunch I want to learn how to do... (again).... so stopping to learn this shader package might not happen just yet.
Maybe when the newness of all this track stuff you can do max wears off, the viewport will start irritating me more (again)..
It looks like this 'mental mill' might be an answer to the viewport issues though.
I was updating today, and downloaded a product 'integration' called "mental mill" from max's update page (under 2010). Seems to be rather free.
From what it indicates in this blog, we might have an answer to the lack of texture representation in the max viewport:
http://mentalraytips.blogspot.com/2009/05/3ds-max-2010-metasl-and-mental-mill.html
Problem is.... now that you guys helped me get this track from BTB into max there is still a bunch I want to learn how to do... (again).... so stopping to learn this shader package might not happen just yet.
Maybe when the newness of all this track stuff you can do max wears off, the viewport will start irritating me more (again)..
It looks like this 'mental mill' might be an answer to the viewport issues though.