PC players, welcome to DiRT Rally 1.1 – the new content is unbelievably good fun, so we hope you love and enjoy it. And surprise! I know you were all expecting the console launch and new content today - but were you expecting CREST, our new telemetry tool? That’s right - the Codemasters RaceNet Evaluation and Statistics Tool is now live and available on dirtgame.com! PS4 and Xbox One players will be able to access it through the website immediately, whereas PC players will need the latest patch to play with it. However, we’re delighted to finally let you get your hands on it! It’s very cool – so let us tell you a little more about what it offers. First of all, you’re going to want to know where to access it! Head to dirtgame.com, log into your RaceNet account, and click through to the Dailies data. We’ll be supporting Daily 1 and Daily 2 to begin with, so make sure you get competing in those to make the most out of your new data sets. When you arrive there, you’ll have a new button under the Leaderboard header – ‘View Telemetry using CREST’. Using this, you can compare your ghost to the fastest time’s ghost – and that comparison covers a range of different inputs and information, including: sector times, racing line, braking, acceleration, speed, and even which gear you’re taking the corner in. Giving you live feedback from a top-down aerial view, you’ll be able to slow down time and analyse your performance corner by corner. You can choose to have the tracker follow your cars around the map, or you can control your view manually – choosing to focus on particular segments or corners of track. You’ll also be able to sort users by assists and input – so if you’re starting off with assists and a pad, you’ll be able to gauge your performance against people in the same boat. And, by the same token, if you’re using a wheel without any assists, then you’ll be able to measure yourself against the fastest of your field. Honestly, we could talk about it all day – but the best thing to do is download the patch and see it for yourselves. It holds some incredible data, and the insight it offers should really help you perfect your driving styles. Oh, and did we mention it’s available and accessible via mobile too? Yes – now you’ll be able to check out your performance on your phone too. Although, mobile access does come with a caution: be prepared for lots of refreshing and it taking over your life. Of course, with V1.1 comes a whole host of tweaks and fixes – so here are the patch notes: • Game – A stock engineer team are now used in the Service area for Online Events to prevent some players gaining an advantage. This will also occur in Leagues depending on the settings used. • UI Fix – Users are now instantly informed and moved onto the next run if they unfortunately Terminally damage their vehicle on the start line of a Hillclimb event. • Achievement Fix – “I am the 5%” unlocking criteria has now been made clearer. • Online Fix – When a player enters the pause menu, their vehicle will now instantly ghost. • UI Fix – Controller disconnection message is now always showing on top of whichever screen you are on at that time. • Game Fix – Solved an issue when the option to apply the first perk to your Crew Chief was not showing. • AI Fix – In a Hillclimb event, the AI drivers will now place correctly if they Terminally Damage in their second run. • Online – Players no longer receive a Clean Race / Appearance bonus if they retire from the event early. • Game Fix – Fixed an issue where a player takes 2 joker laps in a row and then their 2nd Joker lap icon disappears due to the AI driver entering the Joker lap. • Vehicles - The threshold for punctures has been increased, making the tyres more resistant to punctures on landings. • Controls – Players can no longer accidently unbind ‘Gear Up’ and ‘Gear Down’ controls when re-assigning buttons if they have their preferential transmission set as Automatic. • COMMUNITY – Car Damage – Car parts will no longer clip through the Lancia Stratos cockpit when damaged. • COMMUNITY – Animations – Drivers are now shifting correctly when using either of the F2 Kit Cars. • COMMUNITY – Online Event – Some cars reported by the community should no longer gain an increase in performance after damaging their car exhaust. • COMMUNITY – Reset Lines - Some reset lines around the tight hairpins on the Monte carlo stage, Route de Turini, have been replaced. • Audio – Co-driver calls issues for Sweden have been fixed and minor adjustments to other locations. • Graphics – Corrected an issue where the wrong car kickup VFX was incorrectly being used after completing a stage in Greece. • Graphics – Crowd members in Sweden are now correctly dressed at all times. • Exploit – Possible shortcut on the German stage Flugzeugring has been removed. • Exploit – Users should now no longer have a second try at a daily event after quitting out via ALT+F4. • Graphics – Lighting issues should now be resolved when using a system with 3+ graphics cards in use. • Controllers – After using a racing wheel with H pattern transmission in game, upon rebooting and using a controller, the title will now recognise the change and change the transmission type accordingly. • Replays – Car reset points are now the same when viewing a replay as they are in game, removing the possibility of collision issues when watching a replay in slow motion. • Game – Custom Events now use a stock Team of engineers in the service area at all times. • Game – Hillclimb – AI drivers who terminally damage in their 2nd run will now be correctly placed in the final results screen. • Controller – Issue where the players controller will continuously rumble during the pre-race sequence for a rallycross event no longer occurs. • Leaderboards – Players who use a non-standard character as the first letter of their driver name will now be shown correctly in an events leaderboard. • Controls – Gear up/ Gear down can now be assigned controls when the user has set their transmission type to automatic. Finally, thank you so much for sticking with us on this wild, twisty, ride that is DiRT Rally. Your honest feedback, enthusiasm and engagement with us and the game has been utterly wonderful - and we can’t thank you enough. You’ve helped make the game what it is today, and for that, we’re truly grateful. And now today’s arrived, we can’t wait to share it with the world.