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I see, that makes sense.There is special League Admin version, which I have given to few league admins to monitor possible cheating in their leagues. That version provides additional table in the "opponent stats" and shows the engine mix + other data. It only works if the drivers are sharing their Telemetry though. On solo racing it shows all data for the AI users.
I dropped the option to change the driver in Raw Data and Driving, when Codemasters decided to drop the Telemetry feed from other drivers (unless the driver enables the data). In average I see 1 driver in about 4 online races, where they have shared their Telemetry, so it is pretty useless e.g. for spectators.
But I can maybe add it back to those, so when you do solo racing, you can pause the game and check the data for the AI cars.
I have worked a bit on the AC support, as I noticed some tracks, where I want to drive are available as mods.Hey @Iko Rein - this looks really cool. I still fairly new to sim racing and only just got to the point where I feel I am consistent enough to start looking at telemetry. I'm using AC on PC and my buddy is using it on PS4 and we wanted to be able to compare our laps, so I knocked together a really crude logger using the UDP telemetry feature as it works on PS4 too. I'm now looking for something to chart all this in something a bit more sophisticated than google sheets and found your tool whilst digging. I was wondering if you have shared the source code for your tool and would happy to accept updates to add the AC telemetry? I realise it would be missing a number of features and I'm assuming it would fit in with the way you have currently designed your app.
Read the rest of this update entry...New version.
- AC: Rudimentary support added. Works with PC version + limited supprt for the consoles via UDP. See the ReadMe and help for more info.
- AMS2: New tracks and cars data added. Also fixed some trackmaps.
- ACC: Imola + new cars data added.
- PC2: Redid some old trackmaps to better work with the new map system
- Dirt Rally 2.0: Added Ford MK II R5 data
- Added tyre temp + tyre pressure channels to Telemetry, XY Plotter and Historgrams and the...
Do you mean on the Telemetry pane? I checked the values in XY Plotter + Historgram and noticed that for F1 games the real values are from -3 to 3 and the display range in XY Plotter was totally off. I will adjust the values for the next version. Thank you for letting me know.Playing f1 2020, is there a way to reduce the "skid" max value ?
Cause i can only set the "height" value to 1-3(?), if i try to set it bigger i can't see the whole graph.
You cannot do this, as the game does not provide the human player names in multiplayer. This is the decision Codemasters made with regard to privacy laws. We have tried to get Codemasters to change this with not much success.
Make sure you have all files from the .zip in the dirt_rally tracks directory. If it is missing some of the files (especially the two cars and tracks files), the tool fails to start in DR2 mode.Hi! It is great tool.
But I have question about Dirt Rally 2. When I try to launch runWin_DR2.bat, Application does not start. It's working with other sim, but not with Dirt Rally2. Can someone help?
Are you sure you are not looking at the Multilap telemetry pane. There the traces only update when laps are completed. And with PC2 there is no trace during outlaps as there is no lapdistance data available from the UDP feed during outlaps. (--> No lapdistance, no way to draw the traces, when X-axis is based on lapdistance).Used this with F1 series and it works brilliantly thank you. Recently bought PC2 and now trying to use this app with that game. The app loads and reads data perfectly well (I can see from driving and map screens) from the game but no traces appear in the telemetry graphs. Any ideas?
PS4, app is running on laptop
Automatically noo but how can do it manualy on file settings e.g I know who is playing and I want to name it on map. Someone do It but he didn't give it and this screen is from him and give this :You cannot do this, as the game does not provide the human player names in multiplayer. This is the decision Codemasters made with regard to privacy laws. We have tried to get Codemasters to change this with not much success.
If the guys are always driving with the same racenumber and there are no duplicate race numbers, you could use the RaceNum - Name mapping.