[suggestion] 3d Grass Color Shade Variety?

I hope this is a good place to reach Kunos, cause well first I have to say that stuff they showed us so far is just amazing! All kudos to Kunos =) Except well, with all the high quality gorgeous models and textures, one thing really pierces my eyes is how the 3d grass looks. Not much to the grass texture itself, but the lack of variety in shading..

abarth-21.jpg


Even if you CAN see the difference in color on the screenshots like those yellowish/brownish spots.. The problem is that they are too uniform.

In reality, no grass blade has the same "brightness" or "hue" cause it all depends on different factors such as: time in shadow, soil nutrition and water, air humidity, pressure (if it's being walked or driven over), and few more.. What it looks on the screenshots you showed us is that all blades are the same, and it looks very repeatable, bland, unrealistic and artificial, you name it..

klien.jpg


And brightness changes also come in "clumps" so to say, not uniform random "dots", but in a more (lets use the stupid word, but you know what I mean) "organic" way.

In some my tracks I tried to pay attention to this and make same texture with different brightness and WOW.. It just sets realism to a higher league!

clumps.jpg


I don't use grass everywhere like you, but just just on some pieces where it's thicker, but since you are using it everywhere this would help greatly! And of course, I had to hand plant the objects to create realistic/logical visible clumps, not just scatter uniformly. But I guess if I had better programming skills it could've been done through scripts too.

In this one I actually made the same grass texture but repeated it on a bigger texture with I think 10 versions of variety in brightness and color,(not very good performance wise), but generally it could be done (much easier) with other methods such as vertex painting or add/multi layers on top

I hope you'll see this and well this could serve as a tutorial for others too =)

PS. Kunos: what happened to that teamspeak you promised? Am I missing it somewhere or is it not there yet?
 
OFF topic.
I think its best to ignore this behaviour,or this thread will derail.
If someone has something to say pro or cons about graphics,he might do it in a good maner.No need for those words that are only added to make the post bigger.
 
Looks like the AC fanboys will rival the iracing fanboys for their fanaticism. :D

Heck with the tire model or the ffb, the most important thing in a racing simulation is how the grass looks. LOL. Like I said, this title will never be released if they worry about stupid stuff like this.


Hey Kunos! If you're reading this, to heck with a dynamic environment, I wanna see some grasshoppers in the new sexy grass model.
I'm not sure who is the fanatic here, you seem to be quite annoyed that Kunos spent what, a day at most(I'd actually guess 1 to 2 hours at most), to rewrite the grass shader instead of working exclusively on the physics. I guess you are one of those guys that'd be fine with perfect physics in a game with PS1 graphics in 2013. :rolleyes:
 
One thing is for sure is that the grass now looks better than before.

But yeah its horrible of Stefano to read these forums and implement a good community suggestion in the game during his weekend. The gold version of AC will for sure now be weeks if not months delayed. I think the entire project will be cancelled now because of the Shorting Shader :)

R.I.P. AC :barefoot:
 
haha. nice edit bram. I can see you're the sensitive type. ;)

Hasn't got much to do with being sensitive but more with how to behave online. You can post your opinions here but we don't need to take insults from you on personal level in written posts.

Follow the ToS and if that is too hard, go offend people somewhere else.

Back to topic: grass and shaders
 
Jamie is just anxious about getting his hands on the tech demo, and so are we all! But if Stefano can implement something with very little effort that makes AC better and still release it as scheduled, why not?

Remember, your personal preferences are of very little importance. The most important thing is that AC will be a big commercial succes. If it is, Kunos will have all the time he needs to devote himself to physics. And yes, graphics do matter when you want to make a commercially viable product.

Big kudos to Kunos for picking this thread up and implement it within a day. Awesome community interaction!
 
Your entire approach to this project seems to be revitalising the whole community. Not seen modding groups this excited for yonks :)
Yeah really, I'm quite hopeful AC will be a great environment for mods, I haven't really made mods for any game in years, I remember taking a look at rFactor1 back in the day but at the time it didn't appeal to me at all, and I can say the same for rFactor2, AC seems to be the perfect mix of realism, fun and moddability that I've been wanting for a long time, also things like this thread makes me want to support the devs regardless of the end result. :)
 
Hmmm I am really baffled by the people saying "WE WANT IT NOW!", "WE DON'T CARE ABOUT GRASS!!".. etc..

I guess it's just cause of the effect of media. This little adjustment gets publicity on the level of seeing new physics videos in AC and then people think that it is the same on the game development focus proportion xD

If the article just said "2 new screenshots" no one would argue xD But arguing, discussing and pointing out what to improve is what we are here for. And after we have seen it works pretty well, bring some more ideas folks!!
 
Better visuals improve the immersion of the game, so good on ye nothke for bringing this up and a big thanks to Kunos for their impressive reaction to the community and coming up with a quick update to the grass!!!

This is what we need and not some negative people which bring nothing to the community!

F1 2012's visuals are much better than rFactor or Game Stock Car 2012, but it has nowhere near the same immersion as those 2 games ;)
 

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