Posting my observations here, hopefully this is OK (cause there is the second thread in the mods section).
So first thing I noticed was that the tires seem to small and stick in the ground. I looked at the tire definition and changed EVERYTHING and nothing worked. In the end I found the problem is the non-unique filename! I guess Race07 finds the other definition file in a parent directory and therefore skips the file in the mod's folder.
Solution: Naming the tire definition "TTA_RWD.tyr" is unique and worked very well
Radius of 0.360 looked good but maybe a slightly higher value would be better
Then I watched some racing action from TV cam and found the cars do look like they have a much too big ride high. So I reduced it by altering the graphical offset to: "GraphicalOffset=(0.0, -0.025, 0.0)"
This looks pretty good but maybe -0.02 could be better to avoid clipping of the wheels through the body shell.
Last but not least some general wishes or observations:
- rear diffuser looks a bit too thin and could be just a little thicker, though this could just be a optical thing because compared to real pictures there no much difference (guess the subshadow is a bit too bright)
- texture quality is very low, especially the grills and mesh could be in a much higher resolution
- higher poly count at least on some important parts like head-/rearlights and door handles
This should be enough for the moment. But I don't want to leave you alone with just critics and comments! Please find a rendered static shadowmap for the KIA at the following link. Add this to your template with "multiply" (maybe two layers for the shadowmap to increase its influence). As this layer has an alpha channel you could use it to add a general mask to your template
http://abload.de/img/kia_shading_fullrende03zlj.png
Cheers,
Sven
PS: If the shadowmap works well for you, I could do the other cars and the rim too