Stock Car Extreme Mods (merged)

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ML2166

If quizzes are quizzical then what are tests?
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Hey guys

Okay here are the skins created by me over the last few weeks.

38 in total, 19 Chevrolet and 19 Peugeot.

All completely fictional of course, but I hope you enjoy them.

I have given all the cars different numbers and names from the originals in game, so you should be able to run them alongside the original skins.

Pretty new to the modding aspect on the rfactor platform, and this is my first attempt.

Haven't found a way to have the game read a new RFM file hence the reason for the new numbers and names.

Hope you enjoy them........happy racing fellas!

;)

selectionpug.jpg


selectionchevvy.jpg


Chevrolet Part 1

Chevrolet Part 2

Peugeot's
 
Java 6 32bit, and vcredist_x86 and dot net fx. Think that might be missing if it's not working. Try and let me know please. BTW.. if you go to rfDynHUD Editor... and it opens, then it should work ingame. It needs Java 6 32bit... don't udate. You can also have 64bit on your pc... but rfDynHUD needs 64bit.
 
@Angelq117 I downloaded and installed this Spotter Addon, copying all the files to the relevant folders.
However, not sure how it must be started in the game to work. I did try the ALT Q key to enable it and the Volume key X to increase the volume but nothing. :mad:
Must the Spotter Configuration file run in the back ground?
Any settings in the Configuration file that must point to GSC maybe?
How is the Voice recognition software installed/run?
Any help appreciated, thanks.
 
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thx for reply! could u guys be more specific wich of all to rename? thx

It´s already set to work with the trackmap. For other plugins, check the bottom section of SweetFX_settings.txt included in the package:

/*-----------------------------------------------------------.
/ Misc settings /
'-----------------------------------------------------------*/
// You can load and chain other DirectX wrappers (ENB, Helix, Windower...)
// If the external wrapper is already named d3d9.dll, rename it into
// something else like "d3d9_enb.dll"

#define external_d3d9_wrapper = d3d9_sweetfx.dll

In the case of this package, d3d9_sweetfx.dll is actually the trackmap plugin, which you might be able to replace for rfdynhud.
 
Patrick Giranthon submitted a new resource:

Porsche 911 RSR 3.0L - For GSCEx

Use this for the realfeel plz.

[P911T]
MaxForceAtSteeringRack=1800.000000
SteeringDamper=11500.000000
FFBMixerRealFeelPercent=100.000000
FrontGripEffect=0.200000
SmoothingLevel=0
Kf=11500.000000
Ks=7.000000
A=1.000000
Kr=3.000000

Have fun with this great car ;-)

PS : uses reiza82 rfm slot

Read more about this resource...
 
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