Hey guys..
Im having a little issue with textures during export of my track to Rfactor... wonder if someone could shed some light on this for me please....
Ive been making a track in BTBpro and ive hit a problem. ive also noticed this with other tracks i DL before i started using BTBpro.
In btb i can load up the GB xpack and add spectators just fine and dandy they show up and look great like this...
But every time i export the track to Rfactor all the spectators end up looking like this....
Now i know this is gonna be related to a texture getting messed up some where. but i just cant figure which one. i know during export when the textures get converted to DDS it just takes the images name and uses it for the DDS . so Tree5.jpg ( in the Xpack ) will become tree5.DDS in the tracks folder. but the spectators use MAP1.jpg ( or possible MAP0.jpg ) but when i look in the exported folder there is no DDS texture with the name MAPxx.DDS. which would suggest its using a different texture for them in the track folder. As i said i know this isnt just me having issues as i have seen the same thing happened on other tracks i downloaded before i even had BTB.
I also had issues with the smes Xpack ( i couldn't get any brick textures to work ) but i got around that by using a texture from a different Xpack ( as i read the smes pack was a bit... wonky )
So in short anyone know how to fix those spectator textures so they show up properly in the game??
Cheers in advance ... Nobby
Im having a little issue with textures during export of my track to Rfactor... wonder if someone could shed some light on this for me please....
Ive been making a track in BTBpro and ive hit a problem. ive also noticed this with other tracks i DL before i started using BTBpro.
In btb i can load up the GB xpack and add spectators just fine and dandy they show up and look great like this...
But every time i export the track to Rfactor all the spectators end up looking like this....
Now i know this is gonna be related to a texture getting messed up some where. but i just cant figure which one. i know during export when the textures get converted to DDS it just takes the images name and uses it for the DDS . so Tree5.jpg ( in the Xpack ) will become tree5.DDS in the tracks folder. but the spectators use MAP1.jpg ( or possible MAP0.jpg ) but when i look in the exported folder there is no DDS texture with the name MAPxx.DDS. which would suggest its using a different texture for them in the track folder. As i said i know this isnt just me having issues as i have seen the same thing happened on other tracks i downloaded before i even had BTB.
I also had issues with the smes Xpack ( i couldn't get any brick textures to work ) but i got around that by using a texture from a different Xpack ( as i read the smes pack was a bit... wonky )
So in short anyone know how to fix those spectator textures so they show up properly in the game??
Cheers in advance ... Nobby