Sobjects Problem

Stealthy

100RPM
Apr 23, 2009
118
0
Everytime i try to use a long Sobject like a wall my track freezes on export , why dose this always happen?
 

Stealthy

100RPM
Apr 23, 2009
118
0
please someone help , when ever i use Sobjects at lenght it freezes my game when i go to export
 

Brendon Pywell

Bob's Track Builder
Feb 26, 2009
418
156
A quick guess at the problem: it's probably overflowing the maximum amount of point/polys that an rFactor GMT can contain.

Each SObject creates one GMT.

As a guide you should limit the size of a SObject. This is improtant for two reasons:
1. It avoids the problem you are having with rFactor export.
2. 4 x 250m walls will render better than 1 x 1000m wall because the Level Of Detail system will be more effective.

I'll add a test upon export to at least skip long SObjects rather than export them.

The reason I don't prevent them in the first place is because RBR isn't affected by this problem.