Sketchup - problem importing terrain from Google Earth

Hi,
today i wanna import terrain from GE to sketch, and something strange happen, fisrt cupture of image tarrain is ok, and in second I cant take picture, because window with location is empty white ! Somebody know why ! ?

I wanna make some tracks, and now i have no fundamets for it o0.

Greatings
laki
 
This must be something from outside, since I have exactly the same problem... I can grab just one part of the terrain and when I attempt to get "More Imagery" - all I see is that blank white window...
 
Yes, but it's hard to find a new grab place that would be fit good to previous. I also think it's only one solution for now. The textures are jpg's and really low resolution. They don't need to be powers of 2 (because of jpg format). They look bad and blurred in btb/games. I tried to make better screenshots form GE, but most areas (including Poland) are not well photographed. So, it works worse now, but it still works. We can still get some terrain shapes ;)
 
I didn't know that, my fault. I need to learn about rFactor then, because in RBR they can be jpg's of any size. So, I guess when you resize them to proper, they load with no errors? Sorry for messing ;)
 
Hey Guys!, hi Martinez! hi Laki!!

Laki, this is what hapen to me last days, do you remember? we talk this last time we chat, i found a ANSWER from GOOGLE i put de LINK

http://www.google.vu/support/forum/p/sketchup/thread?tid=51b5b127826c07bc&hl=en

There i write and GoogleTeam say in 10 days that will be solved, but im waiting and nothing happens, maybe it only wait, its frustrating to me but i have to export one mesh at once and join in 3DsMax, its a hard work, but for now its the only way.

Laki, thanks for be like you are, i have to learn a lot yet, but i think im in the right way, thanks to you i know what i know, im always be happy for know you.

Martinez, i dont know you but seems like you are a great guy, and Laki trust in you, Martinez! thanks to you too.

Jose "Envolved"
 
Just came across this passage from the link below it if anybody is still pondering over the question

""Studio Cruz,

What I said is what should happen in regular installations of SketchUp. There may be something wrong with yours.
Some users have reported problems with terrain importing on the latest update to SketchUp 8.

In this case: A model file already has a geo location in it. Users have reported they cannot add more terrain information, they get a blank screen when using the "add location". In that case, one thing that has worked for some, is to go to the model info window ( under the menu "Window-->Model Info) and choose "geo location". Then choose "remove location", then ( in this window) choose "add location". Google is aware of this, and is working on a fix- probably in their next update, but I don't work for Google, so don't know specifics of this.""
http://www.google.com/support/forum/p/sketchup/thread?tid=5fad224a14ef439e&hl=en
 
I don't have much time to make some tutorial (unfortunately), but after you grab one part of the terrain (it's about 2x2 km), just click "Add more imagery", move the square for the next location and grab. There are some ways what to do next - one is to explode everything you have just got and intserselect together. Then you will get one object finally (with couple textures), but polygons will overlap. They did some better now and it's not really visible too much. So, maybe don't merge these squares, I think...
Then export as 3ds (since you have SK 8 PRO - it has 3ds export), and xpack the 3ds file adding textures that Sketchup creates. They are small and really low resolution.
I did it some other way - did not explode, export as 3ds and open in 3dMax - then delete unwanted (overlaping) polygons, make some corrections and merge vertices. After that I mapped the whole thing with new textures. So, maybe the terrain was not real visually, but looked much better.
If you have problems with 3ds export from SK8, save the file as SK6, open in 6 and export as kmz4. Then the procedure is as known for SK6 - copy the exported kmz, rename to .zip, extract - and load into xpack as collada. Barbje_Keller did a nice tutorial for it in the past. (SK 6 you can find in RD's Downloads).
 

Latest News

Are you buying car setups?

  • Yes

  • No


Results are only viewable after voting.
Back
Top