SimRacing.pl revolutionising rFactor graphics

SimRacing.pl and particularly Krzysztofhave been busy adding and implementing new shaders into existing rFactor cars and tracks. Just take a look, some amazing stuff, no post-processing.

Animated sky, sun, water waves and light glow over trees:
sanluis1.jpg

New window shader reflects sky color and sun:
Vancouver06.jpg

Again window glass shader:
CART98 Vancouver 02.jpg

New asphalt/skids - shader on Algarve. The bestline reflects more light. Area out of best line diffuses light.
There are also new car body/rims/tyres shaders in use:
rf_hiper_shaders1.jpg rf_hiper_shaders2.jpg rf_hiper_shaders3.jpg rf_hiper_shaders4.jpg

Bumps may wear painted lines out:
spa_grid.jpg

High beam and low beam flares:
20100413_023322_MaXyM.jpg

Car window glass shader - changes transparency and texture depending on eye-to-sun angle:
20100413_023426_MaXyM.jpg

High beams flares at night:
00406_012.jpg


Plenty of videos on show here also - http://www.youtube.com/user/kysz1, which are still WIP effects.
 

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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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