I'd be really interested in what your latencies are. I tested 7 different simhub / sound cards combos and none was faster than avg. 140ms. No filters or effects applied.
I am on the road for a week. How do you trigger telemetry?what your latencies are
.dll
is not released, but a clone of the GitHub repository to a sub-folder of SimHub's PluginSdk
should compile and install. Documentation is more extensive than code.Controllers input
plugin properties, andControl mapper
plugin,Midi Controllers Input
plugin,Controllers input
and Control mapper
plugins,MIDIio can convert any SimHub property,can you (MIDlio) "translate" e.g. suspension SH property data into a midi signal?
I use. e.g. loopMIDI to connect Windows software MIDI devicesAssuming yes, what's the hardware to output MIDI? An Arduino?
That seems doable using MIDI CCs..What I want to achieve:
a.) to control e.g. a specialised Synthesizer like https://www.dagwinderlich.com/v-motor.html in the "DAW realm" with faster pro audio ASIO DACS than the game sound cards, mainly for RPM effects. But also to trigger (synthesised or real recorded) audio samples that represent more realistic vibrations (that can hardly "composed withSimhub ShakeIt) when you go over curbs and bumps, etc..
I have no experience with those Powersoft Movers and pathetically little with synths.b.) to use suspension data (with as little latency as possible) to control linear voice coil actuators (as e.g. 4 Powersoft Mover DD with up to 900 Nm each, which is sufficient in a spring balanced build to move an entire rig) for a short throw (+/-10mm) displacement. Thus, acting like the many spindle-driven actuators , but much faster (while not being interested in such actuators longer stroke) giving me fast suspension movements AND the vibrations (with one device). The stroke by DC and the vibration AC frequency modulated on top of it.
No idea about driving voice coils from serial out,So, for a.) using MIDI, and for b.) serial out to the voice coil drivers?
I also fiddle with e.g. harness tensioners,I'm aware of the complexity of what I have in mind... Though I feel confident to get the DAW and the voice coil part done, but I'm struggling with the missing link " how to convert game telemetry data into data format(s) that allow me to do a.) and b.).
No need to wait so long.If I ever finish
Hhm? Ok, MIDI side to DAW, but what's the Source for the USB side of the adapter?No need to wait so long.
If an audio interface with MIDI is uninteresting, USB MIDI adapters also work.
The MIDIio plugin can "see" that USB side as its MIDI destinationwhat's the Source for the USB side of the adapter
At least tire slip wants tactile volume controlled by loadingintersting in the possibilities
I have that for rear traction loss on a swivel office chair.Having independent lateral control for seat/