RFactor Track Making Tips

Discussion in 'rFactor' started by nericksenna84, Jun 21, 2017.

  1. nericksenna84

    nericksenna84

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    Hi all,

    Just was wondering if we could make a sticky for some track making tips.
    First request I have is how to make dynamic shadows.

    A while back, I made the Phoenix 91 track and somebody afterwards to it and made really nice shadows from the buildings that were cast onto the track afterwards, really nice. As I'm making an update of the track from a different year (89-90), I'd like to understand how to do this.

    Feel free also to ask your questions, I use 3dsMax 2017 and 3dSimed, so whatever I can help with, I will.

    Cheers.

    Eric
     
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  2. nericksenna84

    nericksenna84

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    Okay... let's take a step further: here's some eye candy:
     

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  3. F1simulatormaniac

    F1simulatormaniac

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    Hi Eric would you be able to help me on a project?
    One is changing an AIW file on a track.
    the other one is updating an existing track. (change curbs color, eneable drs, and update some banners)
     
  4. nericksenna84

    nericksenna84

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    Hi,

    I have ZERO experience with AIW for now sorry. I can however change curbs color and banners, but DRS enabling, no I idea.
    What platform are we talikng about here ?
     
  5. F1simulatormaniac

    F1simulatormaniac

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    rFactor. do you know how to put tyre rubbing lines on the texture of the track?
     
  6. nericksenna84

    nericksenna84

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    on the road? like when you lock up and drag before the corner you mean? If so I think rfactor does this by default anyway..
     
  7. F1simulatormaniac

    F1simulatormaniac

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    I mean the the tyres signs on the track. anyway thanks guys for your answers