Rfactor light reflections

I am trying to figure out how to make rfactor have a reflection on the track surface like this old ratbag game. If I need a custom shader or if it is possible at all. Any ideas?
 

Attachments

  • reflect.jpg
    reflect.jpg
    126.6 KB · Views: 554
Just to point out, Cube-mapping will not reflect actual surroundings - it simulates reflection from the predefined cube-map texture. A good combination of Specular and Bump-map is your best choice, not entirely sure if it will reflect all lightsources, really.

Also, there is a technique for simulating wet-track - you might wanna google that method, and tone down the 'wetting'
 

Latest News

What would make you race in our Club events

  • Special events

    Votes: 25 23.6%
  • More leagues

    Votes: 22 20.8%
  • Prizes

    Votes: 20 18.9%
  • Trophies

    Votes: 10 9.4%
  • Forum trophies

    Votes: 6 5.7%
  • Livestreams

    Votes: 19 17.9%
  • Easier access

    Votes: 63 59.4%
  • Other? post your reason

    Votes: 12 11.3%
Back
Top