Rfactor light reflections

I am trying to figure out how to make rfactor have a reflection on the track surface like this old ratbag game. If I need a custom shader or if it is possible at all. Any ideas?
 

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Just to point out, Cube-mapping will not reflect actual surroundings - it simulates reflection from the predefined cube-map texture. A good combination of Specular and Bump-map is your best choice, not entirely sure if it will reflect all lightsources, really.

Also, there is a technique for simulating wet-track - you might wanna google that method, and tone down the 'wetting'
 

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