RDHCS S10 - Round 2 - 100km (30 Laps) - Anglesey - Tue 12th March 2013

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Stuart Thomson

The Stoat Without Fear ™
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RaceDepartment Historic Club Series Season 10 Round 2 – If you tolerate this, then your Round 3 will be next

Welcome back to Round 2 of RDHCS S10. There has been long and well documented commentary after Round 1, something that always happens once we see how the vehicle set and driver mix shapes up. I won’t waste your time and go over that again - we all know exactly what’s been said, and with what intention – so let’s look forward to the next challenge that the season throws at us.

We stay in Europe for Round2, moving 1,130 miles due North from Portimao to Aberffraw, North Wales, and the 3.38km International layout of the Anglesey Circuit.

anglesey.jpg


Circuit Notes

Anglesey Circuit (or Trac Mon in Welsh) is set on the west coast of Anglesey, overlooking the Irish Sea and Snowdonia mountain range beyond, and provides us with a challenging and exciting circuit set in a beautiful location. The circuit was completely redesigned in 2006 from the previous version, and the only philosophy in play was to utilise the topography and setting to maximise the enjoyment and challenge of the track. The TV programme 5th Gear regularly uses the 1.5 mile Coastal layout for its “Shoot Out” section of the show. The 2.1 mile International that we are using is the longest available in the complex, and provides multiple challenges within its compact footprint.

Like Portimao, the track is constantly changing gradient throughout the span of a lap, but unlike Portimao, we do not have the wide open spaces of Portugal to navigate.

The S/F straight at Anglesey is much tighter than Portimao, and from the exit of the last turn is a pretty short run into T1L - Turn 1. As the turn starts, the track is traversing a hill, but by the time you exit the turn, you're going up hill. Nothing is too steep, but it does remove any helpful camber that might be there. In addition, the inside is protected by the tyre barrier guarding the pitlane, so turning in early and extra tight to negate that adverse camber is a non-starter, and this barrier also obscures the exit, making picking your line fairly tricky.

A short blast uphill and then hard on the brakes for T2R - The Banking. As the name suggests, there is some pretty hefty (for this circuit at least) positive camber through this hairpin turn, and it allows for some fairly early application of throttle, the banking helping to keep your car in line. You exit The Banking downhill onto the straight, and approach T3R - Church.

This is a medium-high speed bend, try to breathe on the brakes rather than stamp on them, keep your momentum up on a feathered throttle and ease your way through here, getting back onto full chat as early as possible, because there is a long stretch of full acceleration following the exit. The next section is flat out, starting gently downhill, and then climbing up and left through 2 gentle tightenings, the second one slightly crested to make it blind and to throw you left, just when you need to be stable and on the right hand side of the track for the heavy, hard braking zone for T4aL - Rocket1.

This is the tightest corner on the circuit, which has its own obvious difficulty tarrif, but the entry to Rocket1 is gently uphill and then falls away steeply at the apex and through the exit to make it even trickier. Just to make it even harder, you only have a second or two after exit before you are braking hard again, this time downhill and into T4bR - Rocket2. This is a hairpin that traverses a hill, again taking camber off the track just when you would like some, and so you keep it neat and tidy, blast up out and back uphill.

Get on the anchors hard for T5R - Peel. This is blind and crested, making it very tricky to attack, so keeping stable through here will be quickly than any gung-ho approach, as there are bumpy kerbs and slippery, dusty grass on the outside for those who don't respect Peel's dusguised trickiness.

Once out of Peel, accelerate downhill towards T6L - Seamans, and again beware of the downhill entry removing camber. The corner looks very inviting to attack, but goes on longer than expected, so average speed ends up being lower than anticipated. Accelerate hard out of Seamans, onto the Tom Pryce Straight, braking hard and early for T7R - The Hairpin. This is similar looking to - but tighter and less banked than - T2R, so do't get fooled into thinking you can attack it the same way. Get everything slowed down neatly, turn in early and gently roll back onto the throttle, down the gentle slope.

Brake hard, past the pitlane entry, and into T8L - Bus Stop. Like Turn1, the pits are very close to the apex, so it's obscured on the inside line, doesn't allow for any leeway on the tighter line, and is (of course) off-camber. Neatness is again order of the day. Once safely through, get hard on the gas for that short S/F straight, acorss the line for another lap of Anglesey.

Anglesey.png

The Race Director has some notes for drivers. Please see the track map above for location of Race Direction note:
All Corners Without Exception – The kerbs are not deemed as track, therefore 2 wheels must be within the white lines, on the tarmac, At All Times. Again, there are NO exceptions to this rule at any point on the circuit. Any exception to this rule is deemed illegal, any advantage gained by this method must be ceded immediately. Report people deliberately and excessively cutting - this can be people in front of you trying to gain an advantage, or people behind you trying to cheat to catch up.

T1L - Turn 1 - Especially on Lap 1. Be aware of people as you turn in here, it has the possibility to cause huge problems if drivers don’t respect each other. Be aware that any incidents caused by reckless or over aggressive driving in Turn 1 during the first lap will be dealt with severely. The tyres of the pitwall mean that there is a potential for cars to strand themselves across the line if they go too tight.

T4aL / T4bR - Rocket. There is every chance of multiple lines being taken through here by the different car types, if you are genuinely side by side, ie there's some overlap just hold your side of the track. If you take Rocket1 tight, take Rocket2 wide, and vice versa. Don't swoop across to try and be tight on both corners because 2-into-1 won't go. There will be no chance for anyone to get out of the way, or for both to through cleanly. Racing room must be given, and this is the area where it'll be most important.

T5R - Peel. This is a very easy corner to lose control over the bumped apex under acceleration (or indeed brakes), so be aware as you approach for stranded vehicles suddenly becoming visible.

Also - we have a wide performance disparity in various areas of the track. The lighter, grippier cars cannot just throw themselves recklessly at a marginal gap and expect people to get out of their way. Likewise the heavier, more powerful cars can't just drive their lines oblivious to others around them and not expect to be challenged. As long as things are clean and legal, you will be fine.

Racing Room must be given to all driversand this works both ways. Divebombing into and across a corner denies people the chance to make the corner correctly just as much as someone obliviously (or deliberately) cutting the nose off of another driver who has achieved partial overlap fairly.

All points on the track – General Items
Drivers may put on their lights (and keep them on) during a timed qualification lap, so other drivers know to get out of the way when safe to do so.
No lights are to be used or flashed at any stage, under any circumstances, during the Race Session.
No Chat during the Quali or Race except by Race Control for information.
The Track must be re-entered safely so as not to ruin other peoples races.
Car damage must be assessed realistically to know if it is possible to make the pits or not.

Incidents, Investigations and Penalties

There were no Incident Reports, and everyone fulfilled their Attendance Satus correctly.
Please remember, the League staff will only review incidents if they are reported to them.

No report = no review.

Please try and remember the incident reporting guidelines: review, cool off, review again. Only after following the above process, and if you are convinced you still need to report it, should you let the League staff know. Please give as much information as possible during the report (time of incident, drivers involved etc.) Accident reports made within 24 hours of race completion will be ignored.

Any accusations or complaints aired in the Chat during or after a race will mean a penalty levied on the person complaining or making the accusations, even if a subsequent official complaint gets found in their favour. I simply will NOT tolerate any post race finger pointing.

Liveries
You have chosen your car and livery already, and you must only drive your chosen car at any time during an RDHCS event. Every driver has a unique livery in this season of RDHCS.

Reporting Attendance
I will be sending a PM with the round password to all Signed-Up drivers. I will also be running an “Attendance” post. If you are definitely driving, you need to “like” the post. If you are NOT driving (or if you are unsure of attendance) you must post a reply to say so. If there is no response, or if a response is posted after 2 hours before Event start time (ie 1800 London time) on race day, it will be treated as a "will attend" status, and any absence will be deemed a No-Show. 2 No-Shows will mean removal from the league.

Scoring System
Points are scored down to P25 (75% distance completion required) so people can fight for some points no matter where they are on the track, and hopefully have a season long battle with people around them in the League.
The Distribution is as follows for 100km events :
P01 – 30 pts
P02 - 27
P03 - 25
P04 - 23
P05 - 21
P06 - 20
P07 - 19
P08 - 18
P09 - 17
P10 - 16
P11 - 15
P12 - 14
P13 - 13
P14 - 12
P15 - 11
P16 - 10
P17 - 9
P18 - 8
P19 - 7
P20 - 6
P21 - 5
P22 - 4
P23 - 3
P24 - 2
P25 - 1

1 point for fastest race lap
1 point for qualifying on Pole
 
Dmytro Botnarenko - I've sent you a PM. If you aren't going to make a proper complaint, you don't get the right to just moan generally about someone. Either follow the procedure and make a proper report, or follow the spirit and keep it between yourselves and accept an apology.

You can't just mention someone's name like that in a negative and accusatory manner in a thread like this. That's really not on, and I don't like it.

Because you started the responses by making effectively an unsubstatiated slur, you also don't have the moral justification to respond to Dave the way you did.
 
I don't know maybe its Frame related .. try for the next race getting maximum frames
turn off high res wheels, car, and cockpit, and shadows to medium
medium video settings track draw distance to very far... headlights to low
this should give you better frame rate.. always worth trying
You don't notice that much difference in picture quality but gives a better frame rate..
for a further increase in frame rate turn down the anti-aliasing to 3 in video config(where you set screen resolution) try it for next club race..
Ctrl+F gives framerate on your screen
we have simular pc's and i get very good frame rate with this and still a good picture
 
My Race,
Q went ok p21 had a good start avoid some trouble an get one place after L1 after a few laps passing Tim for p19 bud there was a Pink "Cadillac" zooming by,then Senad on my tail an after a bad T3? uphill L Senad passing by, could hold his tail then on the s/f I miss calculated Senad's corner an hit him Big Sorry Senad !! going to the side an waiting,

then later having Warren in pursuit for a few laps, then S..t happen looking to much in my mirror heading to the s/f an go in to the last corner take it to tight hit the curve's an making a nice head roll :devilish: every one passing by back to p28, so 22 L to go to making up places ;).

Atfer 8 laps passing Jack an Peter back to p26, then 5 laps later found Simon who give me a good fight :) then Ole in trouble p24 now in lap 25 catching Rene an Norman who had an off,
back to p22 now, 3 laps later passing Rui but Norman won't give up an get me in that uphill left
(I fumble up !) last lap running no way to get Norman again so fin. on p22 !:cool:
Giving me a better feeling then race1 that was terrible! So hopes for the next race !

Grats Ross great race! an Roland WD!

Tanks To Stuart an Rupe an all for racing !!
 
Jack Smith I've found that the replay is ping & bandwidth related mainly, but where other cars on the track are in relation to you makes a difference too.
For race 1 my bandwidth was set to ISDN; this is fine for club races as I don't need a good replay & there's not 28+ racers. My replay was jerky, the car wheels didn't turn properly, lots of issues.
For race 2 I set the bandwidth to DSL, and this has made the replay much smoother. The main problem vehicles were Warren (12,000 miles away) and Guus (who had ping problems).

Issues with wheels that stay straight ahead when going round corners also appear when viewing cars on the opposite side of the track to me; as the same cars get close to me (as when I'm being lapped), the cars behave normally.

I get similar problems with Rupes replay too, so it's not just my machine. Unfortunately, the server replay tends to have the cars with their tyres buried in the tarmack, & at the start, the cars are bouncing around :(
 
then Senad on my tail an after a bad T3? uphill L Senad passing by, could hold his tail then on the s/f I miss calculated Senad's corner an hit him Big Sorry Senad !! going to the side an waiting,
But you didn't wait :p. Perhaps you've let someone else by. My car might not be recognizable enough; needs more brown!

All is well anyway, some lag involved perhaps, can happen to anyone.


I get similar problems with Rupes replay too, so it's not just my machine. Unfortunately, the server replay tends to have the cars with their tyres buried in the tarmack, & at the start, the cars are bouncing around :(
I think GTL replays are a bit wonky in general, so there aren't many highlights videos or streams.
 
But my replay is smooth also the server replay on my machine is smooth..
let me try your replay Tim and ill see if its smooth on my machine:)

I try and keep the frame rate high, as ive noticed i get better replays this way.. online and offline
so by turning down the settings you make it easier for your machine.. try it out see if it makes a difference:)
 
I don't know maybe its Frame related .. try for the next race getting maximum frames
turn off high res wheels, car, and cockpit, and shadows to medium
medium video settings track draw distance to very far... headlights to low
this should give you better frame rate.. always worth trying
You don't notice that much difference in picture quality but gives a better frame rate..
for a further increase in frame rate turn down the anti-aliasing to 3 in video config(where you set screen resolution) try it for next club race..

Rupe, I already do all of that, and even turn down some other things to improve potential frame rate drops, but it makes no difference.
However, it is only the RDHCS Replays that are doing it, I never get these issues with Club Races. I guess it is just another of those disadvantages that I (and the USA guys) have to tolerate, being so far from the Server.
 
I've not tested it yet but was wondering if the number of visible vehicles settings could cause problems with the replays? If GTL is set to say 20 but there are 30 cars on track then could the sim deciding which 20 out of the 30 to display cause problems?

My replay file is horrid - cars stuck then disappearing, can't even see Tim in the last few laps when hes close to me, but can see Ross, Roland, and Senad when they are close.

I load Rupes' Replay and its all there, ok some jittering on some cars but I can + and - through the entire field and see everyone. I have a good connection (i think anyway) but I do have maximum visible vehicles set to a lower number than those which were in the race. So could it be another one of those quirks where having something turned down actually causes more problems?
 
Paul Bennett In your main GTL folder is a folder called Replay_Data. Drop the file into that folder, then start GTL. In the 1st screen ( the single player, multiplayer etc. screen), you'll find Replays right at the bottom of the list.
When you choose Replays, you'll find a list of all your races & hot laps (if it a very short list, you probably need to follow the advice here:http://www.racedepartment.com/forum/threads/how-to-set-up-replays-in-gtl.13994/#post-575459). Just choose the replay you want and click the "play" icon (the reel of film).

You can rename the replay files if you wish, and it really makes them easier to find. e.g Anglesey_130312_2102.vcr to RDHCS_R2.vcr
 
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