Quick question with the RBR Fog setup. I'm using a low poly large terrain with a background pic as the texture for a far background effect. With v07.01 the background terrain seemed unaffected by the fog whilst with v07.03 it is. V07.03 works spectacularly with the closer trackside terrain but I was wondering if there is any way to have the best of both worlds and get the far terrain to be still unaffected with v07.03? I've played a little with the scattering.h file but don't particularly understand what it's all about. The attached pic is the exact same project running in v70.01 & then in v07.03.