you could spend hours lighting and rendering..or you could use the program I use looks epic
will try when I can figure out the skew problem
Which program is that?you could spend hours lighting and rendering..or you could use the program I use looks epic
will try when I can figure out the skew problem
He's probably been using Max for more than a week then I expect.I have a friend who does some good renders and he doesn't spend hours lighting and rendering. With 3DS Max
Which program is that?
If you scale the car out to get the wheels round before you rotate and level it you shouldn't have any skewing in the model.
He's probably been using Max for more than a week then I expect.
I checked it out, looks very cool. Is it using HDRI environments? I haven't tried them in Max yet.....it's on the to do listKeyshot. it is amazing for fast renders.
Keyshot. it is amazing for fast renders.
They always import skewed for me too but this is easily fixed in Max; a little non-uniform scale BEFORE rotating to level the car sorts it all out. BTW I use the .obj file, what's the advantage of the .3dr file?any particular stages or anything that I can use that will not make the cars look screwed in the 3dr file?
How to import cars in this program? Do they need conversion?Keyshot. it is amazing for fast renders.