Ray's Roadside Cafe

Tracks Ray's Roadside Cafe 0.4.2

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Ray Jefferson submitted a new resource:

Ray's Roadside Cafe - Cafe racetrack

A short, fictional race circuit. Ideal for low powered road cars, track-days, testing, and maybe some drift (so I'm informed).

Two layouts, both with reversed options.
16 pit and grid.

Known issues:
Tree shadows around noon need fixing
texture blending required to smooth edges
AI lines exist for all layouts, but are not good enough to race against
(probably some others I've forgotten about)

Future versions:
Extended track (through tunnel)
Extended road (outside car park exit)
Mountain...

Read more about this resource...
 
There's no need to loop the pit_lane around the track twice. The pit_lane only needs to go from the pit entry to pit exit, merging with the fast_lane at both ends. When recording a loop make sure the end point sits before the start, otherwise there will be a sharp corner and the AI will get stuck.

Made a set of smoother AI lines for this track:
 

Attachments

  • Rays_Roadside_Cafe_AI.7z.txt
    200 KB · Views: 35
Last edited:

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