Adding to this, also missing the picture of the "3rd spring" and suspension.Paul, I believe the photo of the Nissan that is referenced is missing from the blog.
Otherwise, great writeup. Ty.
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Adding to this, also missing the picture of the "3rd spring" and suspension.Paul, I believe the photo of the Nissan that is referenced is missing from the blog.
I guess you could say it is communicated. For example, in PC2, you can feel the unnatural overrotation of the car in slow, off-throttle corners, but the feeling isn't right. It's like it's communicating a magical, uninformative rotation rather than something helpful. People confused this for hidden arcade assists for a long time in PC2.Do you mean the car breaking away/becoming unstable during corner braking/entry point has to be communicated in the FFB? As far as I was aware it was....if that's what you mean?
You feel there is over rotation in AMS2? I find in that game you can absolute CANNON into the corners and by the time the car reaches the apex the physics self correct the car. You can get away with outrageous driving currently in that game and it just self corrects (for the record im completely non assists).I guess you could say it is communicated. For example, in PC2, you can feel the unnatural overrotation of the car in slow, off-throttle corners, but the feeling isn't right. It's like it's communicating a magical, uninformative rotation rather than something helpful. People confused this for hidden arcade assists for a long time in PC2.
I imagine there must be some nuance to the feeling of this in a real car that carries enough information to handle it. Right now, in PC2 and AMS2, it's just a matter of eyeballing it and reacting rather than feeling it and counteracting.
Yes, there are plenty of other "physics guys" out there doing great work. It's just the habit of internet communities to latch onto the more vocal ones, and treat them like Gods who know all and have the last word in any debate.So there are other "physics guys" than Aria and Niels?
AMS2 delivers more grip in the first 5 to 10 minutes during the peak-performance of the tyres, but this 'self-correcting' transforms into certain spin soon, if you keep pushing like that. AMS2 and RR have IMO far more similarities than differences (unlike ACCYou feel there is over rotation in AMS2? I find in that game you can absolute CANNON into the corners and by the time the car reaches the apex the physics self correct the car. You can get away with outrageous driving currently in that game and it just self corrects (for the record im completely non assists).