Upcoming Events

Weekly BMW races on Simracing.GP Other regular AC events on Simracing.GP Weekly GT3 Sprint Races on Simracing.GP Rookie friendly WTCR sereis Weekly rFactor 2 events

FM5 RACE SERIES: Forza 5 Continental Tire Sports Car Challenge

Forza Motorsport 5 (Turn 10 Studios)

Rob

Messages
8,576
Points
6,951
The_logo_of_the_Continental_Tire_Sports_Car_Challenge.jpg


Continental Tire Sports Car Challenge

http://www.imsa.com/series/sportscar-challenge
Start Time: Sundays @ 6pm GMT; 1pm US EDT
The History:
The IMSA Continental Tire Sports Car Challenge is a touring car series run by IMSA. Originating from the Canadian Motorola Cup, the series was taken over by Grand-Am in 2001 to become the Grand-Am Cup following the demise of rival IMSA's Firehawk series of similar rules in the US. KONI became series sponsor for the start of the 2007 season, renaming again prior to the start of the 2010 season. The Continental Challenge was the support series for Grand-Am's premier offering, the Rolex Sports Car Series. In 2014, the series became the support series for the United Sports Car Championship upon the merger of the Rolex Series and the American LeMans Series. The series was renamed the IMSA Continental Tire Sports Car Challenge.

The Cars:
The Grand Sport (GS) class features large-displacement 6-cylinder, 8-cylinder, etc., sports cars. All vehicles have fewer modifications than most series, using a "showroom stock" format. The format is reminiscent of the original Trans-Am Series, combining conventional sports cars and touring cars. Some vehicles in the Continental Challenge have actually been painted to resemble the original Trans Am cars, such as the Boss 302 Mustangs of George Follmer and Parnelli Jones or the original Sunoco Camaro.
NOTE: Cars have been designed in Forza5 to run as close as possible to the Individual Car Specifications of the original series itself without giving advantage to other competitors.

The Series:
This is a Club Series, so drivers may sign up for as many or as few races as they wish. Drivers may use any car listed below for any track, withing the given spec range and PI. Drivers may run any paint that is not offensive or otherwise deemed inappropriate by this website, but should put their driver number next to their sign up name and Gamertag (e.g. Robert Waddell / OctoberDusk06 / #7) for each race.

The Tracks:
March 29, 2015:
Official-Indianapolis-Motor-Speedway-logo.png

April 5, 2015:

sebring.jpg


April 12, 2015:
932d1390149453-rounds-9-10-discussion-road-atlanta-sebring-no-times-road-atlanta-logo-test.jpg


April 19, 2015:
1.jpg

April 26, 2015:

logo.jpg


May 3, 2015:
Road-America-logo.gif

May 10, 2015:
MAZDA-RACEWAY-LAGUNA-SECA-LOGO.jpg

____________________________________________________​
The Cars:
Grand Sport (GS) - GS class cars start out as stock, production model cars that race with minor modifications only. The GS class contains the top performing cars and include the BMW M3, Ford Mustang Boss 302, Nissan 370Z, and Subaru WRX-STI. The engines are tuned to produce around 400 horsepower and are capable of speeds in excess of 160 mph.

2008 BMW M3
Times change. First, the M3 ditched the manic inline four for a six cylinder powerplant. Now, with the fourth-generation M3, BMW is leaving the straight six by the wayside and turning to a 4-liter V8, derived from the V10 that resides under the hood of the then-current M5. Pair the high-revving (peak horsepower, 414 in total, is available at 8,300 RPM) with a chassis weighing less than 100 lbs. less than the outgoing model, and it’s clear that the M3 isn’t just going to perform well—it’s also going to be very entertaining to drive. That proves to be the case, as everything that was great about the M3—poise, balance, and driver feedback—is still there, just to the sound of a wailing V8. In case you get too excited about the rapid forward progress of the M3, huge binders allow you to slough off speed enthusiastically. Be aware, though, that while the M3 is fast at low RPMs by any objective standard, this car is happiest near redline, so keep speed up and you’ll be rewarded with great performance and the sounds of a happy motor.
71b77bdd-9cfc-4809-9184-8832f2df235d.jpg


2015 Ford Mustang GT
It’s been fifty years since this American automotive icon was introduced and effectively changed the domestic car market. The Mustang has been many things to many people and, through its many evolutions, it has been many things unto itself. Since the introduction of the more classically shaped Mustang in 2005, a rebirth of the Mustang took place. Now, ten years later, with a search for global-viability factoring in to the Mustang’s redesign, we still see the classic form but with some tweaks that distinguish this ‘stang as something new. Under this new skin nearly every inch of the 2015 Mustang has been reengineered for efficiency, reliability, and performance. Under its aluminum hood, in between aluminum fenders that together offer 200 pounds of weight savings, the new V8 (in GT models) brings more than 400 ponies under the command of your right foot. Rear-wheel drive is a precious commodity the Mustang has always cornered the market with, and the new Mustang is happy as ever to light up the rear wheels, get tail-happy, or just delight you with its tendency for oversteer. Most of all though, this is a Mustang, and the passion that lights in the soul of Mustang lovers is reason enough to make it a favorite.
2c44ed0f-c62a-4c5d-a19f-535094a3c0b3.jpg


2010 Nissan 370Z
The Z-car formula has never been complicated. All it takes is a lusty six cylinder tucked under a long hood, with power going to the rear in the way Mr. K, father of the original 240Z, intended. The 370Z improves on this recipe for success by being smaller, lighter, wider, and more powerful than the 350Z that came before, incorporating new, lightweight aluminum body panels and a larger 3.7-liter V6. It also is the first car in the world to debut a nifty piece of new technology—SynchroRev Match, which automatically blips the throttle on downshifts for perfect rev-matching every time. One look at the 370Z’s tighter lines, featherweight forged wheels, and the menacing sharks’ tooth head- and taillights will tell you that the new Z is a thoroughly modern driver’s dream with a legendary name. It’s also the perfect canvass to create a custom drift monster: try swapping in the Skyline’s twin-turbo inline six and perfecting your drift technique.
fa9af88e-10be-454a-8935-da298f4b3c77.jpg


2011 Subaru WRX STI

Considering the long list of WRC trophies that the Impreza line has racked up since hitting the rally scene in the early 1990s, it’s hard to believe that the 2011 Subaru WRX STI (like its predecessors) started out life as a regular Impreza. Of course, the WRX STI name means that the Subaru has been stuffed to the gills with rally-inspired technology, including the turbocharged 2.5-liter horizontally-opposed “Boxer” motor producing 305 horsepower and 290 foot-pounds of torque channeling power through a slick 6-speed manual transmission. Other than a healthy power output, what sets the STI apart from its lesser Impreza brethren is an advanced version of Subaru’s Symmetrical All-Wheel Drive system with Driver Controlled Center Differential, which allows the driver to optimize the AWD front to rear power distribution for optimal handling in any conditions. The driver is also in control of the engine’s electronic throttle mapping through Subaru’s SI-Drive, which in “Sport” and “Sport Sharp” modes allow quicker throttle response for ultimate acceleration. Subaru’s has pulled the new STI lower to the tarmac, bolted up thicker front and rear stabilizer bars to reduce understeer, and fitted new wheels that save four pounds per corner. What it all adds up to is the best-handling STI ever and, as always, this Subaru is a lot of rally-bred performance for very little coin.
3444ce46-1a31-4c8a-8ca4-e69c8301b7c0.jpg


Open to: Everyone (Unlicensed and Licensed Race Department Members)
Rules: http://www.racedepartment.com/forum/threads/forza-5-racing-rules.80172/

Assist: None Allowed
Setup: Allowed
Start Time: Sundays @ 6pm GMT; 1pm US EDT


Entry list:
To sign-up for this series simply post a reply, with your gamer tag and forum name. You can do it here, or for any given race.

Sign Ups:
  1. Robert Waddell / OctoberDusk06
  2. Daniel Smissen-DANDAN140787
  3. Josh Alessandro (MR BLONDE 27)
  4. PFM Charger
  5. Rene Garcia / nSmokez420
  6. Steve Colgate / XPR Moontower 879
  7. Dan Kincaid / dakinca91
  8. LF A R V A
  9. FRC Decimal
  10. Brandon Harrison / MissionBULLITT
  11. Adam Reick / Amp

Points:
First Place - 35 Points
Second Place - 32 Points
Third Place - 30 Points
Fourth Place - 28 Points
Fifth Place - 26 Points
Sixth Place - 25 Points
Seventh Place - 24 Points
Eighth Place - 23 Points
Ninth Place - 22 Points
10th Place - 21 Points

Each subsequent finishing position from 11th to 30th follows the same one-point increment with 11th-place receiving 20 points, 12th-place receiving 19 points and so on, with the 16th-place finisher receiving 15 points.

Race Format:
There will be a 10 minute qualifying session followed by a 5 minute break, followed by a race lasting approximately 45 minutes or lap equivalent.

Pit Stops:

One pit stop is required, regardless of car condition, in every race by each driver. If a driver sustains damage and wishes to pit, he may count that stop toward the mandatory requirement. More than one stop is allowed, for any reason. Drivers may not be on the track or in the pits unless they are racing or conducting a pit stop.

Starts:
Starts shall be rolling, two-wide to begin the race. The pole position driver shall pace the field at 60-70 mph until the race begins. The pole driver may not accelerate until he crosses the start finish line after the first pace lap and must announce the start by yelling "green, green, green" to the rest of the field. The race will start as the pole driver crosses the start/finish line regardless of any announcement by any driver.

Restarts/Cautions:
There will be no caution periods unless lag affecting more than 2 cars is present during the first three laps or if a portion of the track is blocked during a race. Restarts shall be in single file and proceed as the race start requires.

Sporting Regulations:

ON-TRACK PROTOCOL

PASSING. It is the responsibility of both the overtaking Driver and the Driver being overtaken to assure safe overtaking. Where two Cars are reasonably alongside each other, each must permit the other Racing room. A Car traveling alone may use the full width of the racetrack. Overtaking may be either right or left depending on prevailing conditions.

BLOCKING. Any Driver who, in the sole opinion of the Race Director, moves in reaction, altering their line based on the actions of pursuing Competitors, or who selects a defensive line and then returns to a racing line between corners or sections of the racetrack may be warned or penalized and such decision shall be conclusive. If the Race Director is involved in the incident, a panel of three drivers shall decide the penalty, unless they cannot agree, in which the least punitive penalty is applied.

INCIDENTS. Any Driver who, in the sole opinion of the Race Director, is responsible for: an incident where a Car spins, or goes off-track, or suffers a flat tire or other mechanical difficulty requiring it to pit directly for repairs, or an incident of contact resulting in a change of position, may be warned or penalized, penalized grid positions in future races, have points deducted, or be suspended or banned from future races, and such decision shall be Conclusive.

UNJUSTIFIABLE RISK. Any Competitor who, in the sole opinion of the Race Director, engages in any behavior deemed to represent an unjustifiable risk or reckless endangerment may be warned or penalized, and such decision shall be Conclusive.

DISABLES CARS. During an Event, if a Car is involved in an incident and/or is stopped on or near the Racing surface and unable to continue to make forward progress, the Driver should quit the race and record the results if he chooses to spectate.

These Rules supplement the racing rules of the Race Department website, which are incorporated herein.

All drivers are encouraged to record races. Any grievance may be addressed to the Race Director: Robert Waddell / OctoberDusk06.

Builds (buy the cars stock then add the following only):
BMW
Race Rear Wing and Front Bumper
Race Tire
Full Tire Width
Race - Platform & Handling AND Drivetrain categories (all parts except weight reduction, which is "sport")
Wantanabe Cyclone Rims
Race Flywheel
Race Pistons
Race Exhaust
____________
PI 656
____________
0-100: 8.19 s
451 HP
321 Tq.
1.26 lat. g


SUBARU
Race Rear Wing and Front Bumper
Tire: Race Tire
Tire Widths:
F = 275/35R/18
R = 275/35R/18
Wantanabe Cyclone Rims
Race - All Platform & Handling AND Drivetrain categories
Engine:
Race Valves
Race Flywheel
Race Exhaust
Race Pistons
Street Intake/Air
Race Ignition
____________
PI 656
____________
0-100: 9.8 s
375 HP
357 Tq.
1.28 lat. g


MUSTANG
Race Rear Wing and Front Bumper
Race Tire
Tire Width: Max/Full (Right) for both front and rear
Race - Platform & Handling AND Drivetrain categrories (EXCEPT weight reduction, which is "sport")
Wantanabe Cyclone Rims
Race Flywheel
Race Pistons
Race Intake
Race Air
____________
PI 655
____________
0-100: 8.12 s
458 HP
425 Tq.
1.26 lat. g


NISSAN
Race Rear Wing and Front Bumper
Race Tire
Full Tire Width
Race - Platform & Handling AND Drivetrain categories
Wantanabe Cyclone Rims
Race Flywheel
Race Pistons
Race Exhaust
____________
PI 655
____________
0-100: 8.9 s
372 HP
302 Tq.
1.28 lat. g

Notice To: @Daniel Smissen, @Chris Cronshaw,@Mark Torres, @Rob Poelmans, @Dan Hawkins,
@ari12345, @chessmaster02, @Marcin Siewierski, @Peter Evans, @William Wester, @Vence Alfred, @Garry Pullen,
 
Last edited:

Rob

Messages
8,576
Points
6,951
Standings To Date:

1. Dusk (107)
2. Nightmare (105)
3. dakinca (98)
3. Blonde (98)
5. BULLITT (80)
6. LF A R V A (65)
7. Charger (62)
8. Shady (49)
9. Vape (48)
10. Hippie (32)
10. Bloodtyp (32)
12. Adam (30)
13. Dren(28)
14. DanDan (24)
15. Decimal (23)
15. Pideon (23)
17. Smokez (22)
18. Woody (21)
 

Rob

Messages
8,576
Points
6,951
Spa
Sunday April 26, 2015, 5pm GMT; 1pm US EDT
_________________________
Open to: Everyone (Unlicensed and Licensed Race Department Members)
Rules: http://www.racedepartment.com/forum/threads/forza-5-racing-rules.80172/

Assist: None Allowed
Setup: Allowed
Start Time: Sundays @ 6pm GMT; 1pm US EDT


Entry list:
To sign-up for this series simply post a reply, with your gamer tag and forum name. You can do it here, or for any given race.
Entry list:
Sign up and claim a car w/ a number:
1. Robert Waddell / OctoberDusk06/ Mustang #63
2. Dren Throwdown / BMW M3
3. Brandon Harrison/ MissionBULLITT/ E92 M3
4. jqhn80/ Nissan 370Z
5. Doc Blade x / Subaru WRX STI #37
6. xi iStuntZ ix / BMW M3 #44
7.
8.
9.



Points:
First Place - 35 Points
Second Place - 32 Points
Third Place - 30 Points
Fourth Place - 28 Points
Fifth Place - 26 Points
Sixth Place - 25 Points
Seventh Place - 24 Points
Eighth Place - 23 Points
Ninth Place - 22 Points
10th Place - 21 Points

Each subsequent finishing position from 11th to 30th follows the same one-point increment with 11th-place receiving 20 points, 12th-place receiving 19 points and so on, with the 16th-place finisher receiving 15 points.

Race Format:
There will be a 3 lap qualifying session followed by a 5 minute break, followed by a race lasting 18 laps.

Pit Stops:

One pit stop is required, regardless of car condition, in every race by each driver. If a driver sustains damage and wishes to pit, he may count that stop toward the mandatory requirement. More than one stop is allowed, for any reason. Drivers may not be on the track or in the pits unless they are racing or conducting a pit stop.

Starts:
Starts shall be rolling, two-wide to begin the race. The pole position driver shall pace the field at 60-70 mph until the race begins. The pole driver may not accelerate until he crosses the start finish line after the first pace lap and must announce the start by yelling "green, green, green" to the rest of the field. The race will start as the pole driver crosses the start/finish line regardless of any announcement by any driver.

Restarts/Cautions:
There will be no caution periods unless lag affecting more than 2 cars is present during the first three laps or if a portion of the track is blocked during a race. Restarts shall be in single file and proceed as the race start requires.
 
Last edited:

Rob

Messages
8,576
Points
6,951
Hi, long time lurker, I just created an account. Can I apply for a place in the upcoming race? Gamertag is jqhn80/ Nissan 370Z.

Sure. Great to have you. Glad to hear there is a lot of untapped interest out there. I think Forza 5 is an unsung hero as far as handling. If they can get the other "racing" stuff right, they may just be able to compete with pCARS come FM6.
 
Messages
61
Points
0
Sure. Great to have you. Glad to hear there is a lot of untapped interest out there. I think Forza 5 is an unsung hero as far as handling. If they can get the other "racing" stuff right, they may just be able to compete with pCARS come FM6.

Thanks for the acceptance. I'm definetely a Forza fan, but Forza 5 was a disapointment, basicaly because of the (lack of) content. I understand it was a launch title and the small development time frame, but the number of tracks and the fact that Turn10 introduced as DLC a lot of the cars that were included as standard in the previous incarnations really threw me off. Don't get me wrong, I thoroughly enjoyed it but it fell short of my expectations. The handling model is decent, the visuals and the sound are top notch, as is the sense of speed. The multiplayer aspect is little "broken", and Forza 6 will be under a lot of pressure from pCars. But the whole series introduced me to the pc racing sims, so I can't complain much :)
 

Lorenzo Bonder

Wah wah.
Messages
6,881
Points
0
Hey Rob,

I haven't raced much on the online, but I'm willing to give this a try just for the fun of it. If you don't mind, can I apply for the race? I'll see if I can drive a vehicle with the controller (the wheels are far too expensive for me, I live in Brazil :/).

Gamertag: Doc Blade x
Vehicle: Subaru WRX STI #37
 
  • Like
Reactions: Rob

Rob

Messages
8,576
Points
6,951
Thanks for the acceptance. I'm definetely a Forza fan, but Forza 5 was a disapointment, basicaly because of the (lack of) content. I understand it was a launch title and the small development time frame, but the number of tracks and the fact that Turn10 introduced as DLC a lot of the cars that were included as standard in the previous incarnations really threw me off. Don't get me wrong, I thoroughly enjoyed it but it fell short of my expectations. The handling model is decent, the visuals and the sound are top notch, as is the sense of speed. The multiplayer aspect is little "broken", and Forza 6 will be under a lot of pressure from pCars. But the whole series introduced me to the pc racing sims, so I can't complain much :)

Completely agree. You just said it better! lol :laugh:
 

Rob

Messages
8,576
Points
6,951
Hey Rob,

I haven't raced much on the online, but I'm willing to give this a try just for the fun of it. If you don't mind, can I apply for the race? I'll see if I can drive a vehicle with the controller (the wheels are far too expensive for me, I live in Brazil :/).

Gamertag: Doc Blade x
Vehicle: Subaru WRX STI #37

Great to have you. We have plenty of controller users. In fact, the majority are, I think. Forza 5 still has not reached SIM-land, so I think they even may have a slight advantage. Welcome!
 
Messages
2
Points
0
Hey Rob
Just signed up here, been looking for some forza 5 series races for awhile but everything has died down. if you still have space for your up coming races id be very interested in taking part.

Gamertag: xi iStuntZ ix
Car n No: BMW M3 #44
 

Rob

Messages
8,576
Points
6,951
Hey Rob
Just signed up here, been looking for some forza 5 series races for awhile but everything has died down. if you still have space for your up coming races id be very interested in taking part.

Gamertag: xi iStuntZ ix
Car n No: BMW M3 #44

Looked for you, and may have sent you an invite if you were on and sent me a friend request. There will be others.....
 

Rob

Messages
8,576
Points
6,951
Standings To Date:

1. Dusk (139)
2. Nightmare (105)
3. LF A R V A (100)
3. Blonde (98)
5. dakinca (98)
6. BULLITT (80)
7. Vapester (78)
8. Charger (62)
9. Shady (49)
10. Hippie (32)
10. Bloodtyp (32)
12. Adam (30)
13. Dren(28)
14. DanDan (24)
15. Decimal (23)
15. Pideon (23)
17. Smokez (22)
18. Woody (21)
 

Rob

Messages
8,576
Points
6,951
Road America
Sunday May 3, 2015, 5pm GMT; 1pm US EDT
_________________________
Open to: Everyone (Unlicensed and Licensed Race Department Members)
Rules: http://www.racedepartment.com/forum/threads/forza-5-racing-rules.80172/

Assist: None Allowed
Setup: Allowed
Start Time: Sundays @ 6pm GMT; 1pm US EDT


Entry list:
To sign-up for this series simply post a reply, with your gamer tag and forum name. You can do it here, or for any given race.
Entry list:
Sign up and claim a car w/ a number:
1. Robert Waddell / OctoberDusk06/ Mustang #63
2. Dren Throwdown/ BMW E3
3. Tomas Birzinis / cHraTR / BMW M3
4.
5.
6.
7.
8.
9.

Points:
First Place - 35 Points
Second Place - 32 Points
Third Place - 30 Points
Fourth Place - 28 Points
Fifth Place - 26 Points
Sixth Place - 25 Points
Seventh Place - 24 Points
Eighth Place - 23 Points
Ninth Place - 22 Points
10th Place - 21 Points

Each subsequent finishing position from 11th to 30th follows the same one-point increment with 11th-place receiving 20 points, 12th-place receiving 19 points and so on, with the 16th-place finisher receiving 15 points.

Race Format:
There will be a 5 lap qualifying session followed by a 5 minute break, followed by a race lasting 20 laps.

Pit Stops:

One pit stop is required, regardless of car condition, in every race by each driver. If a driver sustains damage and wishes to pit, he may count that stop toward the mandatory requirement. More than one stop is allowed, for any reason. Drivers may not be on the track or in the pits unless they are racing or conducting a pit stop.

Starts:
Starts shall be rolling, two-wide to begin the race. The pole position driver shall pace the field at 60-70 mph until the race begins. The pole driver may not accelerate until he crosses the start finish line after the first pace lap and must announce the start by yelling "green, green, green" to the rest of the field. The race will start as the pole driver crosses the start/finish line regardless of any announcement by any driver.

Restarts/Cautions:
There will be no caution periods unless lag affecting more than 2 cars is present during the first three laps or if a portion of the track is blocked during a race. Restarts shall be in single file and proceed as the race start requires.
 
Last edited:
Messages
14
Points
0
Hey guys, had some major lag problems yesterday. Could not get rid of the robot voice chat, despite a reset as well. The whole track was freezing and skipping on my screen, impossible to drive. Small chance i won't be able to make next week because of work but i'll put my name down just in case.

Dren Throwdown/ BMW E3
 
Top