Race Satsuma Mod

Plugins Race Satsuma Mod v2.3

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EdgarsLS updated 10k rpm mod with a new update entry:

Quick Beta Update

Sorry for the lack of updates. I just had one of the busiest weeks ever.

anyway.
The engine now seems to be completely invincible to over-revving.
I was messing around with some other stuff in my code and then realized that somehow I made it invincible.
scared that I would ruin it, I just polished the mess and built it. that's why it's a "Beta" update :D

I still wouldn't recommend flooring it while starting, since I have had tachometer needles disappear by doing that :D.
but even...

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it could be that it glitches when using other mods like the turbocharger mod. I didn't test compatability with it.

I'm now working on UI, and presets, and other features :)


i dont really like the turbocharger mod becouse it dosent fell real it dosnet feel like finland 1995 where every car was like old not new but still a really good mod and have been waiting on it for a long time
 
EdgarsLS updated >10k rpm engine mod with a new update entry:

"Massive" update, new GUI, new features!

I've added a GUI, it ain't pretty but it's something :D

Menu keybind is "U"
2-step keybind is "Y" (2-step will be active while you hold the key)


I've added many features like:
Ability to turn the rev limiter on and off,
Ability to turn 2-step on and off,
Ability to fix the "overshoot" the stock limiter has,
Adjustable rev limiter,
Adjustable 2-step,
Adjustable rev limiter latency (how fast it's limiting)
Adjustable 2-step latency
Adjustable Inertia
Adjustable...

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EdgarsLS updated Race Satsuma Engine Mod with a new update entry:

Power Multiplier, Diffrent Gearbox ratios, Drivetypes, ABS, ESP, Engine Fixer

added power multiplier in the Engine Menu
added 6 speed gearbox with 2 choises for gear ratios (short/quick ratios, long ratios, as well as the stock 4 speed ratios)
added ABS and ESP in the drivetrain menu
added engine fixer in the stats menu

as always: Mod menu keybind it "U", 2-step keybind is "Y"

planned stuff:
engine stats
anti-roll bars
backfires
making the tachometer read above 9k rpm
customizable final drive gear ratios on the fly
better GUI

hope you like it!

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EdgarsLS updated Race Satsuma Mod with a new update entry:

Improved Limiter, Fixed sluggishness issue and a few other tweaks!

V2.0:
  • Fixed the issue with the car being really sluggish
  • Two-Step time and Limiter time now work (before they did nothing)
  • Raciness adjustment has been removed (it does the same as the Inertia adjustments)
  • Satsuma inertia values can be put back to stock by turning 'Enable Inertia' off (it's off by default)
  • Improved the rev-limiter behavior

Mod menu keybind it "U", 2-step keybind is "Y"


hope you like it!
if you have any problems, you can contact me on...

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EdgarsLS updated Race Satsuma Mod with a new update entry:

backfires, SAVE FILES!, Stats, and imrovements!!!

Mod Menu keybind is "U"
2-step keybind is "Y"

  • Added backfires (backfires don't work at all if the engine is below 65°C, or if you have no headers) (have only tested backfires on Race Carbs with race exhaust, so I can't guarantee it working great with other combos, that's why it's a 'beta' version :D)
  • Engine rev-limit-limit increased to 20k
  • Improved rev-limiter
  • Added Save files in the Options menu, (S button for saving, L button for loading. when the mod is loaded it...

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Absolute awesome mod
I glad you like it!, I'm currently gonna be trying to add an actual ECU object that you buy from the magazine, the GUI will be removed then and wont need improving :D
and idk how I would do this, but I would like the ecu be able to be reprogrammed from the PC in game.
but not making any promises :D
(more updates on my discord server :D)
 

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