R3E has been updated

Sonat Ozturk

Sector3 Studios
08-10-2014

What’s New (Summary)

New Features
- Test Drive. Test any car for free.
- Time of Day. Choose different time of day settings from sunrise to sunset to change the mood of your session.
- Wheel Range in Car Setup. The game now automatically detects and sets the ideal wheel range for a car based on your wheel and its settings in the driver. This can also be manually changed in car setup.

New Content:
- WTCC Seat Leon
- WTCC Chevrolet Cruze
- WTCC Lada Granta
- WTCC BMW E90 320
- WTCC Honda Civic


Game
- Fixed an issue where the grid positions were not based on qualifying performance of the drivers when doing Single Race without Qualifying.
- Fixed an issue where the player would get stuck with an “Already in a competition” message when entering a competition, backing out of it from car/livery selection menu and then trying to enter another competition.
- Fixed an issue where user could not change the value in brake vibration under FFB settings.
- Fixed an issue where during rolling start on Zandvoort, AI would finish their first lap when crossing the start line.
- Added code to automatically set wheel range and steering lock if the steering wheel supports it.
- Added steering setup screen under Car setup.
- Added so the user can override default wheel range and steering lock on a per car basis.
- Enabled Car setup for everyone (goes directly to steering setup if in novice or amateur)
- Removed steering lock from Control Set (Since it's now stored per car if the user override the default value).
- Decreased font size on car setup steeppers if the text doesn't fit
- Fixed issue with timing screen scroll position
- Fixed issue with steering wheel spinning by itself in race monitor.
- Updated localisation.
- Fixed so that the default control sets now show up in the menus if 1 of the devices that it's using have been connected.


Multiplayer
- Added livery id checks when clients join MP servers as opposed to just checking whether the user owns the content or not.

AI & Audio & Physics & Controllers & Camera
- Increased AI type grip on all cars.
- Tweaked AI speed in Hungaroring.
- Tweaked Suzuka Get Real AI speed.
- Corrected front right spring strength and spring rates of Audi R8 Lms Ultra GTM.

Art
- Updated Monza with new road shader, optimizations for performance and ffb.
- Updated Hungaroring with new road shader, optimizations for performance and ffb.
- Updated Suzuka with new road shader, optimizations for performance and ffb.


Portal
- Removed Dashboard.
- Newsfeed is now under My Profile.
- Changed the look and feel of the portal store page and portal menus.
- Added News & deals section.
- Implemented Test Drive.
- Implemented Time of day support.
- Various optimizations in the backend.
- Fixed so that the big livery image is properly centered.
- Made the default livery clickable again for a larger image.
- Fixed a scaling issue on images that appeared in favourite cars.
- Fixed alignment issues on popups about required content to join an event.
- Added Resend Activation Email Functionality when user tries to login with an account that is not yet activated.
 
There is something strange with the steering force.
After restarting the race or leader board challenge the steering force is much heavier
This happened to me just going to the garage menu while racing and then immediately going back to racing. I had very light ffb, pressed esc for the menu, pressed esc to go back to racing, and then it had heavy ffb. For the record, I think the heavier ffb was the correct one for me.
 
I have dfgt and my wheel goes back to its out of box setting when i click "return to garage"

Out of the box, as in: spring center and damper on. I even uninstalled and re-installed logitech profiler but nope, my wheel goes back to having spring centering whenever i click return to garage. Other than that, i also noticed that wtcc cars are a little bit "stiff"... English is not my native language but this is the best i can say it. Stiff or heavy ffb i don't know but the wheel gets hard to turn as soon as i put my foot on gas pedal.
 
G27
Start qualifying, the wheel feels lite, hit alt/f and wheel feel heavy and the center dead zon disapear but in the same time it gets harder to feel under- and overstering.

When the Race starts I'm back at the lite wheel, i have to hit alt/f again.
 
I had a few great single player WTCC races last night... most fun I have had racing AI in quite some time (15 AI, Get-Real, Zandvoort, 8 lappers). The racing was close door to door trading paint, competitive, and fair - started 9th, got up to 4th, got turned around (I'll blame myself as I broke too early and slow for corner), finished 5th. The AI occasionally made mistakes, a good mix of fast and slow, seemed believable not just a train on rails.
Keep up the good work Sector3!
 
I had a few great single player WTCC races last night... most fun I have had racing AI in quite some time (15 AI, Get-Real, Zandvoort, 8 lappers). The racing was close door to door trading paint, competitive, and fair - started 9th, got up to 4th, got turned around (I'll blame myself as I broke too early and slow for corner), finished 5th. The AI occasionally made mistakes, a good mix of fast and slow, seemed believable not just a train on rails.
Keep up the good work Sector3!

Same feeling also here. I've run two 15 min races on Nurburgring with the ADAC and on Monza with WTCC against Adaptive AI and it worked just great. I got some very interesting duels with the leader on Nurbur and eventually, at two laps from the end, I overtook him and after his attack and surpass, I overtook him once again and won.
On Monza I was trying to overtake a car in front of me at Lesmo 1 to get the 4th position but then the AI lost control and started to spin. He tried to counter steer so I had to go wider to avoid a collision and had to slow down a bit. Then the AI behind us took advantage of the situation and overtook me and the out-of-control car using the flat kerb on the left and took off. I was: OH GOD!!
If these are the premises for the AI and they say they're working to improve it even further, I might consider to run with AI for the rest of my life!
:D:D:D
 
There is something strange with the steering force.
After restarting the race or leader board challenge the steering force is much heavier.

edit: The FFB is not the same anymore like before the update. Was happy with it....
On every track i tested it's the same problem , the steering force change.


Edit: Wheel G25

After testing:
Going back to the garage reset the FFB for the next drive. While driving select options and FFB then esc till resume brings the old values back.
 
Had a couple of short races on Red Bull Ring to get a feel against 23 AI and thoroughly enjoyed myself, very competitive without being over aggressive. Look forward to the rework of some of the existing cars and tracks and a little disappointed that Moscow isn't in this pack, but will look forward to gradual expansion.
 
My wheel: G25

I am experiencing FFB issues, honestly I thought my wheel (FFB) just broke, but I tested in LFS, Assetto Corsa and Race 07 and it works fine there.

The problem is, when I connect to a session, the FFB is either non-existent or very light... I have to go garage after I left for a drive, otherwise the FFB won't work normally. But sometimes even if I do this procedure the FFB is still non-existent or very light. Almost like it's a bug with some kind of overlay, I have no idea...

Tried messing around with steering settings in car setup menu and everytime it affected also my FFB, both in wrong and right ways.. Could it be related to this? I can't drive without FFB, problem is online racing, you just can't ESC to garage to "fix" FFB and then come back to track...
 

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