R3E has been updated

Sonat Ozturk

Sector3 Studios
08-10-2014

What’s New (Summary)

New Features
- Test Drive. Test any car for free.
- Time of Day. Choose different time of day settings from sunrise to sunset to change the mood of your session.
- Wheel Range in Car Setup. The game now automatically detects and sets the ideal wheel range for a car based on your wheel and its settings in the driver. This can also be manually changed in car setup.

New Content:
- WTCC Seat Leon
- WTCC Chevrolet Cruze
- WTCC Lada Granta
- WTCC BMW E90 320
- WTCC Honda Civic


Game
- Fixed an issue where the grid positions were not based on qualifying performance of the drivers when doing Single Race without Qualifying.
- Fixed an issue where the player would get stuck with an “Already in a competition” message when entering a competition, backing out of it from car/livery selection menu and then trying to enter another competition.
- Fixed an issue where user could not change the value in brake vibration under FFB settings.
- Fixed an issue where during rolling start on Zandvoort, AI would finish their first lap when crossing the start line.
- Added code to automatically set wheel range and steering lock if the steering wheel supports it.
- Added steering setup screen under Car setup.
- Added so the user can override default wheel range and steering lock on a per car basis.
- Enabled Car setup for everyone (goes directly to steering setup if in novice or amateur)
- Removed steering lock from Control Set (Since it's now stored per car if the user override the default value).
- Decreased font size on car setup steeppers if the text doesn't fit
- Fixed issue with timing screen scroll position
- Fixed issue with steering wheel spinning by itself in race monitor.
- Updated localisation.
- Fixed so that the default control sets now show up in the menus if 1 of the devices that it's using have been connected.


Multiplayer
- Added livery id checks when clients join MP servers as opposed to just checking whether the user owns the content or not.

AI & Audio & Physics & Controllers & Camera
- Increased AI type grip on all cars.
- Tweaked AI speed in Hungaroring.
- Tweaked Suzuka Get Real AI speed.
- Corrected front right spring strength and spring rates of Audi R8 Lms Ultra GTM.

Art
- Updated Monza with new road shader, optimizations for performance and ffb.
- Updated Hungaroring with new road shader, optimizations for performance and ffb.
- Updated Suzuka with new road shader, optimizations for performance and ffb.


Portal
- Removed Dashboard.
- Newsfeed is now under My Profile.
- Changed the look and feel of the portal store page and portal menus.
- Added News & deals section.
- Implemented Test Drive.
- Implemented Time of day support.
- Various optimizations in the backend.
- Fixed so that the big livery image is properly centered.
- Made the default livery clickable again for a larger image.
- Fixed a scaling issue on images that appeared in favourite cars.
- Fixed alignment issues on popups about required content to join an event.
- Added Resend Activation Email Functionality when user tries to login with an account that is not yet activated.
 
One thing ive noticed George. that if you jump straight into a race you do not get a chance to set the steering lock as theres no car setup. Ok if you have already set the car up in a qualy session is suppose, but not if you jumped into a car not driven before.
 
In theory you don´t need to set up the steering lock, because all cars are set up realistically by the new automatic wheel range feature anyway :)

But we have already discussed giving the player the option to setup their cars before the race starts.
This will become a necessity soon, because of some new features we are working on ;)
 
is there a problem with the shadows and if so are you looking into it.
The shadows are not optimal, but i havent noticed any big problems with them.
What settings are you using?
I have set them to the highest setting here. 8 contact shadows + shadow split on (only enable if your hardware is good enough).


Edit: saw your thread now.
The issues you are pointing out have been noted.
I hope at some point we will be able to optimize them.
 
Last edited:
thanks george for the answer.

On track alone I can set full everything (apart from motion blur off and reflection on low) I can get solid 60. But with 17 ai (normally run this amount) I get about 45ishfps at the start (using suzuka at sunset example) But to me it seems that that shadow split option if set to off really makes the shadows look bad, and you get like detached shadows making the cars fkloat. (im sure you've seen my thread with screenshots)

I just cant get a good compromise here George at all.. I run high shadows (otherwise theyre really blocky in cockpit) and low shaders (not sure what this is?!) with split on and contact shadows 8.

edit:

just saw your edit lol..

yeah that's what im getting at.. split really needs to be on and contact shadows at full, to make the shadows look good... otherwise they look glitched....

, but overall with less fps hit.

however when the field spreads out and less cars are visible the fps goes up nearing to 60.
 
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