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PC3 Project CARS 3 | New Update Now Available

Paul Jeffrey

RaceDepartment Editor-in-Chief
The first update for Project CARS 3 has been released by Slightly Mad Studios.
  • First update for new game.
  • Multiple game crash fixes released.
  • Thrustmaster T-GT support added.

Update time, the first one as well - yes, Project CARS 3 players have something new to download the next time they fire up their copy of the somewhat controversial game, as Slightly Mad Studios have deployed a brand-new update to the new title across both console and PC versions of the title.

So, what is new so early into the life of this fresh new title? Well, the changelog notes are certainly pretty substantial, as Slightly Mad Studios look to react quickly to any outstanding issues within the game that became apparent post launch. Arguably the most noteworthy of the new fixes will be the CTD fixes and difficulty updates, although Thrustmaster T-GT wheel owners can now use their peripheral within the title thanks to the addition of support for this slightly older force feedback wheel.

Check out the update notes below:


  • Fixed double audio when quitting during the 3-2-1 pre-race countdown
  • Toned down red crash vignette
  • Fixed clouds popping-in during races
  • Fixed shiny vinyl when using gloss base
  • Fixed random shadow flickering in-game
  • Fixed Player Label corruption upon restarting a race
  • Improvements to Replay Mode UI
  • Fixed inability to select anyone below P12 in Spectator Mode
  • The tuning button in Pre-Race Menu now shows the name of the currently-selected tuning setup
  • Tuning button disabled in Rivals
  • Fixed screens not showing “Blizzard” weather type
  • Weather info made consistent throughout all screens in-game
  • Enabled Photo Mode in replay
  • Default colors to be used by patterns (black, white, grey) assigned
  • Added on-screen hint for how to take a photo in Photo Mode
  • Improved player label visuals for online/offline experience.
  • The background now scales with text.
  • Fixed fonts on Player labels on restarting a race
  • Lap counter on point-to-point tracks hidden
  • Subtitles stuck in races fixed
  • Increased Difficulty for Road E
  • Increased Road D Hot Lap 3 target time
  • Increased Road D PaceSetter 2 target time
  • Increased Difficulty for GT C & GT B
  • Adjusted Race Length for GT C Race 5
  • Adjusted Race Length for GT B Race 5
  • The adjusted difficulty for Challenges Championships to match other changes
  • Adjusted number of corners to master in GT A Majors Long Beach from 10 to 9
  • Fixed invalid lap-time during rolling starts at Havana Capitolio
  • Fixed issue where the car lost all its customization and appeared red in the 2nd round of the championships in Career
  • Always use player’s choice for gearing when in Quick Play and Scheduled Events assigned
  • The Player now returns to the lobby when quitting out of Spectator Mode
  • Rivals event participation rewards increased
Crash Fixes
  • Fixed a crash when tuning the Jaguar XJ220 and the McLaren F1
  • Fixed crash when user selected replay from a customization screen on re-entering from a replay
  • Fixed crash when last “My Style” was removed
  • Fixed customization rims size crashing if moving between vehicles with different number of available sizes
  • Fixed crash when entering “Deal of the Day” via the career

Formula E:

  • GUI logo, vehicle name, and country flag updated
  • DS Techeetah team livery updated
  • Championship livery added, set as new default livery
  • Logitech wheels issues on PS4 fixed
  • Support added for Thrustmaster T-GT
PC Only
  • Profanity filter for system messages removed
  • Improved performance on high “supersampling”
  • Triple screen settings UI improvements
  • Fixed triple screen configuration issues on frontend

Project CARS 3 is available now on PC and console.

Have questions and need answers? Our community is the one for you! Post a thread in the Project CARS 3 sub forum here at RaceDepartment and let the community help you out!

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This is such a marketing failure (lets be honest, its driven by arrogance) That I as someone who very much enjoys a good arcade racer, wouldn't even think of giving them my money.

Though on futher consideration, I like many aspects of the shift 2 game, But cant handle having to listen to the douche-bag dribble between races.
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Video game graphics have seemed to reach some kind of magic tipping point for me where I genuinely can't tell the difference between games people say have "good graphics" and those that supposedly have "bad graphics".

A mate bought a wheel and I was trying to explain why he needs to buy both AC and AMS for simmish and more simmish, but that he should buy RF2 but he should prepare himself for potato graphics, recorded me running an mcr2000 at bridgehampton, by the time i was done uploading and reviewing, occured to that its actually great graphics after the last few updates, and not nearly as cartoonish as ACC for example with those killer oversaturated colours. so dusted off and playing rf2 a lot more of late...

As for pc3.. some tracks are "ok" most tracks are just bad, including the ones from grid that made it into this, take any car around bathurst and look at the trees, its like they completely fogot to include a shader for them. dissapointing.. but, a few gems in between that are polished, lets hope they get them up to at least pcars2 level or better in next few updates.