Just working through the RS500 + Rudskogen cg shaders, still need to figure out how the Carlswood asphalt shader treats specular so the ground doesn't shine so much.
Roads probably deserve their own shader; I've read about Oren-Nayar shading ( http://en.wikipedia.org/wiki/Oren–Nayar_reflectance_model ) which includes roughness. That would make the road less dark when the sun gets low. Although it's not that big a deal, most of what we see in Racer is road, grass and sky, so they deserve some attention.
U can use the nVidia Photoshop tools to create normalmaps also. Work with Photoshop CS & better.
Two great japs to be released when v0.9 comes out!
Very nice, although the rear lights look a little too bright for daylight...
Tending to think there is something wrong with the shaders maybe though, for tyres, or maybe it's the shadows system. That is a general observation of all cars though...
Even with just a spec map or standard shader they seem to be able to get lit on the top half, even when they should be shadowed sometimes. Ie, in your pic the tops of the tyres are lit, but they should be dark.
My real life car just got virtual! No power, no speed, crappy 3d, but a hell of a fun!