Since you asked, from a VR user's perspective the shifting animation has never been a great match for the gearstick position. The action itself is nice enough and animations can be a PITA so it'd be understandable if you didn't fancy taking this on. Or maybe someone can suggest a different animation from another car that's a better fit? Alternatively the gearstick could be extended and angled back slightly to match the current driver's arm animation... the shifter always looked a little small and short for some reason, although it might be 100% correct for the car. Only you can answer that.#1 thousand dollarquestionstatement
Arch has done more work on the Singer to rework things to be more accurate, thanks to CSP and the physics extension.
We're thinking of updating it soon.
Changes :
- Added Extended Physics features; use CSP 0.1.74 or later!- New more accurate front strut and rear semi-trailing arm geometry- Updated aero, engines, suspensions, tires- Recalculated many things
Which means, CSP will become mandatory to run it.
You can always keep the previous version to play with if you're a CSP resistant (all previous version always available on history)
#2 thousand dollar question
Is there anything we could improve on the visual side ?
Since we're going full CSP...
Thank you for your attention.
Some cars you can find/get more data than others. Certain parts of a sim and car's behavior are easily explained by a few very simple parameters. Other such as the tyres and their simulation are not simple but if you're rich you can actually buy the parameters. Or aero, hard to get.That's not the correct approach.
There's no physics engine in the world that you just input sheet data and it produces most realistic results it could. Even if there was, which there isn't, the data required isn't detailed enough for 99.999% cars. Unless the modder in question is an F1 engineer who runs thousands of laps with the car and has access to all the data.
Secondly, whatever goes under the hood is completely irrelevant in a driving sim. What matters is that the car should act as close as possible to real life version.
the 7zip archive for the singer have nothing special and should work as any others.I can't get this Singer mod to work, I dragged all three bo_singer folders into my contents/car folder like I did with the Caterham but this one is just not showing up in the Car selection screen for some reason
please note:
1.2 update is coming soon.
It will come most likely this month, and will have Shader Patch (CSP) mandatory.
Reason being : more accurate physics that could not be possible without it.
Version 1.1 will remain available in the "history" tab for all the CSP resistant.
Thank you for your attention.
FWIW if you use only good mods, they generally all work with whatever is the good version right now. In our case as of 7 Nov. 2021, it's 0.1.74 IMO.Glad you keep the CSP-Free version still avalible. I do admire Ilya's job but do not want to do CSP/Mods update each time I want to play AC. It's a little bit annoying that some of the mods works with 0.1.68 version only, and the other with 0.1.75 and another with 0.1.73 etc
So I do appreciate vanilla AC mods highly
oh look it's the end of november already.Ben O'Bro updated Porsche 911 Singer with a new update entry:
1.2 update coming soon
Read the rest of this update entry...
Enjoy the festivitiesthe usual real life dead lines before xmas
then family time
see you next year