Pit stop animations in rFactor 2

Ivo Simons

10000RPM
Hope so. But more hoping we have Ghost Collision in the pits.
Will make things so much easier with bigger grids etc. :)
 

Ivo Simons

10000RPM
Believe me if you organise leagues with big grids you want the pits like in RACE. ;)
The sharing pitboxes and garages is a pain.
 
+1 , Ghost pit stop is very lame, a sim needs to be realistic, I wouldn't like at all that option. I'm looking forward to those animations :)
 

Ivo Simons

10000RPM
Lame or not. Its annoying if you want to do a endurance on a track with 40 cars and you only have 30 spots.
Sure you can edit the pitstalls but not everybody can do that. This would be a way easier solution.
Sure a sim needs to be realistic as possible. But there are limits. Where you need to compromise in a game.
As League admin i would be happy if they do.
 

Erik Tveit

I can haz cookie?
Lame or not. Its annoying if you want to do a endurance on a track with 40 cars and you only have 30 spots.
Sure you can edit the pitstalls but not everybody can do that. This would be a way easier solution.
Sure a sim needs to be realistic as possible. But there are limits. Where you need to compromise in a game.
As League admin i would be happy if they do.
Talk with Callan, he will teach you I guess (Thinking of the 20 pit stalls grid on vålerbanen that became 44. :)
 

Ivo Simons

10000RPM
I know how to do it. ;)
But its extra work and on some tracks difficult to find any space. Wich is all solved if they just implement Ghost in pits. (only as option is all oke for me)
 
Very simple task to do once you have been shown how to use the rFactor AIW editor. I might make a video tutorial if there isn't already one out there.
 
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